Conquest of Elysium 5

Conquest of Elysium 5

Conquest of Elysium 5 Large Overhaul
Alex the Beetrayer  [developer] 4 Apr, 2023 @ 7:28pm
Voice of El
Voice of El game play has a new option to save relics to recruit non-stupid angel commanders. Stupid units have more safeguards to prevent them from dying pointless deaths.

Standard assassins are replaced with a "Witch Hunter" unit.

Paladins receive an end game ritual to construct a holy fortress, which is also the only location a seraph commander can be recruited.

Smite spells are no longer resisted by fire resistance.

Custom events are added to prevent the inquisition or crusade from drowning due to melting ice.
Last edited by Alex the Beetrayer; 2 Oct, 2024 @ 9:14am
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Showing 1-10 of 10 comments
Commander Tahren 21 Apr, 2023 @ 10:42pm 
I havent seen a cleric nor can I recruit the angelic warriors do I have to break the 7th seal to do that?
Alex the Beetrayer  [developer] 22 Apr, 2023 @ 5:45pm 
The cleric is a random recruitment offer so you can sometimes go a while without an offer just due to RNG. The angelic warriors can only be recruited from the bronze castle so that will need to be built first.
Commander Tahren 24 Apr, 2023 @ 9:40am 
Thank you :)!
Gobby 25 Aug, 2024 @ 1:34pm 
I am of many minds about Angelic Commanders. On the one hand, you can't play vanilla without wanting to get your mitts on the buggers. So they have to be in right? But they are just so... redundant. Divine magic is VERY similar to Prayers, and easy access to Prayers is pretty much the class's strong point already. They can fly, but you have no flying troops for them to lead (until bronze fortress, which is an endgame option, and not even a must-use. Every time I recruited one, I regretted it.

If you gave them the ability to convert settlements, they could have a niche in sneaking onto islands, establishing footholds where flagellants spawn, and then expanding that way. Access to flying units earlier would also buff them. But I would look at their cost, even if you are buffing them at the same time. Parting with relics is terribly painful as VoE!

I do think it's a good idea to have the option of spending relics for immediate board presence, as that gives them nice a push-pull that vanilla lacks. But generally, they don't need officers. They need MUSCLE. A non-stupid celestial lion would be much more pickable, even for a serious relic price. Incidentally, it would also give angels something to lead in flight.
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On another note, I love the witch hunter, and think there are a lot of things he could be persecuting. Serpent and Spider tribe villages routinely have demons, after all! And you know he'd call a tribal priestess a witch as soon as he smelled her. Burning a Tribal village to the ground for a cost of say, -30 relics?
Alex the Beetrayer  [developer] 25 Aug, 2024 @ 3:02pm 
Rituals for Angels is an excellent suggestion, currently the 4 tiers of angels are a bit samey, with Harbinger and Arch Angel being that sweet spot in the middle where it is most efficient to purchase. Rituals for each tier would be a great way to introduce variation and address some of the other shortcomings mentioned, as well as make the Seraph a more desriable big purchase to save up for.

Glad to hear the Witch Hunter is a hit. I'll try to think of a more interesting terrain interactions they could have.
I believe the elgrammaton does not spawn units. I am near the end and never saw anything spawn.

EDIT: is there a hidden mechanic to these things? The oldest one I put spawned units at the end of the game. Perhaps increase the spawn speed?
Last edited by Snoozer000; 7 Feb @ 10:08pm
Alex the Beetrayer  [developer] 8 Feb @ 8:24am 
Thanks for the feedback! Currently it's a 10% spawn rate so it is a rather slow trickle where most other spawning units are ~25%. I'll likely boost this up and adjust either the summon cost or the spawned units stats a bit in the next update.
Gobby 25 Jun @ 12:48pm 
It doesn't fit with the flavor text, but the flavor text is diagetic and unreliable. From where I stand, it seems clear: Icythids worship El. And they are one of the few wandering monsters that don't make their way into a player faction roster yet. Their proper home is with the Voice of El!

They can get the standard Port-recruitment treatment: Recruit a named Bishop Fish from the ports, who will have enables recruitment for hunters and warriors. The Bishop Fish should be able to convert settlements (but maybe restricted to coastal hamlets?)

This way, you can opt into an affordable aquatic stack to go grab lightly guarded islands and harrass your enemy's coast. A nice bit of mid-game strategic texture I think.

It would also be good if Icythids gained the "human/hoburgh" trait, so your casters could convert them!
Alex the Beetrayer  [developer] 29 Jun @ 3:14pm 
I've definitely have had this thought before, but held off with the expectation that Icythids might end up in a different roster. Most other potential factions have ended up with their own flavor of aquatic units instead so it may be time for the true chosen of El to come ashore....
Gobby 30 Jun @ 9:51am 
I'd recommend making hunters always recruitable (once you have a bishop fish).
They are strong, thanks to the net. Stronger than warriors, it seems! Probably give them batch size 4, or make them cost 60 gold instead of 50.

Warriors could fill the "rarely offered elite" niche--if they got a buff. Making them holy with a relic cost like temple guard could fit them into the Voice's roster with little effect on their existence as independents!
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