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"Call Giants" might be good enough to justify paying that entry price, but that still leaves me asking--why would I cast Summon Storm Giant twice?
Would it not be better if it was rolled into the tier 2 Air Summon as a lucky result?
Cloud Lord has big natural advantage in claiming the clouds as they should! But due to being a gem race, they get some of the least resources from it.
Not necessarily a bad thing! But does raise the question, what SHOULD they get out of it? Is it possible to make it so that Cloud Lord, and only Cloud Lord, can use Cloud Towers as citadels? That way they could gain a nifty strategic advantage.
I think every faction should have a "Captain" type character that is interesting and thematic. The Storm Captain is almost that guy, but given his midrank deployment, his uniqueness is kind of capped at "captain who flies". At the same time, I spent much of my time as Cloud Lord wishing I had elite frontliners who weren't so expendable, as any weapons I put on my front line wound up back on my caster after a fight or 2. Enter the Peaksworn:
Storm Captain gets a ritual he can use on the Mountain Spire (Sky layer) to promote himself to a Peaksworn. 20 Diamonds i think. Compared to the Storm Captain, this statline would like (+LightningRes100, +1Attack with weapon, +3 HP, Front Rank, +1 Base Damage Mod)
A little too fragile to be a must-pick, which is deliberate. With items and XP can be made more survivable!
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Since they get Dawn Magic 2 in the late game, I figure an earlier access to Dawn 1 wouldn't be out of place. My pitch: the Dawnsworn. A randomly offered officer costing 50+1d20 G, 5 Iron, and 20 Rubies. A midrank caster with a statline like a slightly buffed dawnguard. Has a magic shield.
I thought of a stronger version that had battlecaster, front rank, and fireshield. But that seemed like too much. Maybe as a promotion?
--
Peng Hunters(50G for 5): Front Rank Aquatic IceRes Javelin/Spear Infantry. Standout stat is high HP, 9 maybe? My only argument is I kept wishing I had something like this whenever I swam my swimmer stacks out alone. I notice a similar change of yours, the Baki swimmers, didn't get projectiles options either. Is there a balance reason for avoiding projectile swimmers?
I've also thought about giving Storm Captains something extra to do. I would lean more towards the peak guard, as I'm not sure I want to give them another powerful caster, but both are neat conceptually.
No real particular reason for both factions that have water infantry to lack range. I think an addition of javelins (or maybe harpoons...) would be beneficial.
Cloud lord feels good though. Maybe have the one forest mage come up more in rotation?