Barotrauma

Barotrauma

Keep you down
 This topic has been pinned, so it's probably important
International Conglomerate  [developer] 15 Apr, 2023 @ 11:33am
Compatibility list
Mod Capability
Hazardous Reactors
  • I've added the contamination affliction to all of the diving suits as it's easy for the game to ignore and makes it automatically function with Hazardous Reactors
Real Sonars
  • Actual damage applied will function as intended, however the special diving suit added will not function like the diving suits from this mod without a capability mod.
Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967515000

EK
  • Suits will function as if it was Vanilla without a capability patch
Patch: None yet

Mechtrauma
  • These two mods condition changes will now work separately of each other, the only capability issue now is that diving suits will not use pressure functionality
Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2967619166
Files edited by this mod
Diving
     All Diving suit variants I'll make a small guide on how to make a capability patch for diving suits soon
Clothing
     Expect most commoner clothing to be edited in some way, mostly just adding pockets or adjusting resistances not super important in terms of capability
Jobs
     Should function fine with other job mods, previously and well maybe in the future, there's been problems with amounts of exp and money given by specific talents but the way things are currently set up you'll be fine.
Monsters
     A few of the monsters behavior have been edited to focus more on breaking through hatches instead of seamlessly ripping through your 3 foot thick steel hull to put less of a constant pressure on crews to always have a diving suit three feet away. Not super important for the mod so feel free to just have it overwritten
Tanks
    Any mod that overwrites fuel/oxygen tanks will make them once again stackable
Talents
    Previously some of the talents were nerfed for capability with the EXP multiplier but that's been scrapped atm, should be fine.
Factions
    Factions.xml has been overwritten for the bandit ambush aspect of this mod.

Want to make a capability patch? Here's a guide:
https://docs.google.com/document/d/10Hx7r5l2Ccj16XBG-MMN4XL2tbZB0pt004yq2yo1AdM/edit?usp=sharing
Shoot me a message as well, if it's adjusted for the mods difficulty settings i'll add a link to the post.
Last edited by International Conglomerate; 26 Apr, 2023 @ 1:53pm