Project Zomboid

Project Zomboid

Another Vehicle Claim System
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UI issue
Hi, I noticed someone else had posted this same problem but you had locked that discussion so I couldn't reply to it.

On my server I have the UI working perfectly, but a player has the same UI issue that was reported before.

My UI: https://imgur.com/a/UatRfwb

My player's UI: https://imgur.com/a/ChpRxwt
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Showing 1-9 of 9 comments
★Rainmaker★ 31 Jan, 2024 @ 3:51am 
We figured that it's probably due to a 4K monitor and its resolution.

Mine is 1920x1080 but my player was on 3840 x 2160, and the stupid options in Zomboid didn't even allow him to go to a resolution that wouldn't just look stupid.
★Rainmaker★ 15 Feb, 2024 @ 2:49pm 
Originally posted by Lu5ck:
You may want to try this

https://steamhost.cn/steamcommunity_com/app/108600/discussions/0/4139438760456170714/

Thank you, my player found out he could interact with the menu even with the UI bugged out so it's all good.

Also thank you for this essential and awesome mod.
HerioJohnX 6 Apr, 2024 @ 6:16am 
Greetings, player from China Hong Kong here, since me and my server player playing the game with Traditional Chinese language, we have encounter the same issue,
but no matter how me modify the text size in the settings, the problem still exist.

Unfortunately, this is not just a visual problem, we can't even interact with the last few feature.

This is how it looks: https://drive.google.com/file/d/1AyIK0jPOgajPK19oWGRTMgfUgMlUGtTr/view?usp=drive_link

P.S we have AVCS Addon Containers Access mod installed also.
P.S 2 - Tried to look up the solution you put above, but unfortunately the original author seems delete his content.
Last edited by HerioJohnX; 6 Apr, 2024 @ 6:17am
Lu5ck  [developer] 8 Apr, 2024 @ 4:11am 
Originally posted by HerioJohnX:
Greetings, player from China Hong Kong here, since me and my server player playing the game with Traditional Chinese language, we have encounter the same issue,
but no matter how me modify the text size in the settings, the problem still exist.

Unfortunately, this is not just a visual problem, we can't even interact with the last few feature.

This is how it looks: https://drive.google.com/file/d/1AyIK0jPOgajPK19oWGRTMgfUgMlUGtTr/view?usp=drive_link

P.S we have AVCS Addon Containers Access mod installed also.
P.S 2 - Tried to look up the solution you put above, but unfortunately the original author seems delete his content.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3160547758
salhan gaming 29 Jul, 2024 @ 1:39pm 
this would only work in singleplayer, no? what can we do if we are on a MP server which has this vehicle claim mod (and is not going to install this font pack)?
Last edited by salhan gaming; 29 Jul, 2024 @ 1:40pm
Vorshim 6 Sep, 2024 @ 7:10am 
hi there! can you just do this upgrade for the "public permission ui"?
just use something like this, you can get the OptionFontSize and dynamically adjust width and height based on that, like I did in my mod.
really simple.

"local coreFontSize = getCore():getOptionFontSize()

local baseWidth = 340
local baseHeight = 150

local widthMultiplier = 1 + (coreFontSize - 1) * 0.2
local heightMultiplier = 1 + (coreFontSize - 1) * 0.3

local adjustedWidth = baseWidth * widthMultiplier
local adjustedHeight = baseHeight * heightMultiplier

AdminContextMenu.onRemoveItemTool = function(playerObj)
local ui = ISRemoveItemTool:new(0, 0, adjustedWidth, adjustedHeight, playerObj);
ui:initialise();
ui:addToUIManager();
end"
hope you can implement this ;)
Emberbuck 16 Oct, 2024 @ 8:28pm 
Originally posted by Vorshim:
hi there! can you just do this upgrade for the "public permission ui"?
just use something like this, you can get the OptionFontSize and dynamically adjust width and height based on that, like I did in my mod.
really simple.

"local coreFontSize = getCore():getOptionFontSize()

local baseWidth = 340
local baseHeight = 150

local widthMultiplier = 1 + (coreFontSize - 1) * 0.2
local heightMultiplier = 1 + (coreFontSize - 1) * 0.3

local adjustedWidth = baseWidth * widthMultiplier
local adjustedHeight = baseHeight * heightMultiplier

AdminContextMenu.onRemoveItemTool = function(playerObj)
local ui = ISRemoveItemTool:new(0, 0, adjustedWidth, adjustedHeight, playerObj);
ui:initialise();
ui:addToUIManager();
end"
hope you can implement this ;)
Seconded just to help prevent this issue in the future
Matt 29 Nov, 2024 @ 8:42pm 
Gonna +1 Vorshim's proposal. It's a trivial fix that would make the md work on e.g. 4k displays where players may need to crank up their font size and scaling settings in order to be able to read the text on their screen - as it stands, it seems like I've no real option but to play the game in 1080p if I want to play on a server that has this mod, which is kind of a pain to be honest.
Last edited by Matt; 29 Nov, 2024 @ 8:42pm
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