Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Valve: Reskin, take it or leave it.
Actually, valve probably isn't going to add new reskins either just beacuse they weren't mentioned on that one blog post
A reskin of your mom's pusํsi! OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
I was just playing with you. Here's an actual stats:
+ Does not require ammo
+ Projectile cannot be deflected
+48% damage versus enemy buildings
+ Gain 3 revenge crits for each sentry kill and
+ 1 for each dispenser kill
+15% faster firing speed
+ On Hit: Enemy Engineers lose up to -50% metal
- On Miss: Lose up to -96% metal. Idiot.
- On Hit: Friendly Engineers lose up to -999% metal. Idiot boy.
-15% damage penalty against bodyshots
- +180% fire damage vulnerability on wearer
- +50% missile damage vulnerability on wearer
- Revenge crits are lost on death
- NOOOOOOOOOOOOOOOO RAAAAAAAAAAANNNNDDDDOOOOOOOOOOOOOOOOMMMMMMMMMMMMM CCCCCRRRRRRRRIIIIIIIIITTTTTTTTIIIIIIIIIICCCCCCCAAAAAAAALLLLLLLLLLL HHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTSSSSSSSSSSSS!!!!!!!!!!!!!!!!! (WHAT THE HAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!111!!!!!!!!11111!1!!)
and here you are with stats that dont go to the weapon's name or look at all
+ projectile cannot be deflected
- 25% less damage to buildings
Level -20 Toy gun
+ On hit: ignites enemy.
+ 50% fire damage resistance when active.
+ Crits whenever it would normally mini-crit.
= Secondary fire is a charged shot that: