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It doesn't feel like a ZOFE game unless you have 5 FE's telling you to join them or die, and then starting a war in heaven, only to then unite after the custodians came back and tried to take over again. And it's impossible to get that feel on PC's that are anything less than the best, due to the 1000 star requirement.
This takes up a trait pick. For Cybernetic (and probably Psionic too) this is actually negative.
Example if you get the Omnicodex for the +1 trait points, you can already buy all of the best cyborg and regular traits.
But since the Precursor trait takes up a trait pick slot, you actually can take 1 less trait and have 3-4 spare points.
So you kind of needed to waste it on a trait like Very Strong or Venerable, though both have close to zero effect. The cyborgs with all bonuses and repeatables already live from game start to year 2500, and 5% worker output is much worse than any of the cyborg supertraits. Keeping in mind that you take either of these instead of 2 cyborg traits.
Or you keep the spare points, then all other species (ideally) have 1 more positive trait, so your precursor species ends up being 2nd class in your empire.
TLDR; if Precursor is supposed to be an advantage for everyone, it should either
A) not cost a trait pick (like the Uplifted or Ascension traits)
B) add +1 trait picks
Examples:
- A Materialist / Xenophile Megacorp should not have Closed Borders policy by default.
This costs you 0.25 influence per closed border, makes the AI angry instead of wanting to become vassal, and so on.
- The citizen rights for a xenophile empire should never switch to "Residence" after ascending. I don't even know why you would ever do this.
And it's not just putting the citizen rights to residence, it also sets the default settings to the worst possible options, removes assimilation from all species, sets the military policy to "soldiers only" and reverts to "decent conditions".
Then you gotta spend the next half hour fixing your species tab manually.
Edit: Oh, lol. It also puts the Synths to servitude.
Even resets the main species living standards. And i was wondering why i'm making -1000 unity after ascension.
You should check the Limitations thread regarding species right being reset due to country type change.
Why our empire should change its design to the design of the fallen empires is a complete bad taste.
Is there an opt out option?
There is indeed an opt out option. It costs 1000 Influence though, and I have sometimes had it not show up for some reason.
I don't know which version of the mod you're running but it's 250, not 1000
To my knowledge you should be able to stay neutral. I'll look into it.
That is most likely just a mistake on my part. I haven't actually taken that option in several versions, so I haven't looked at it closely in a while. Last I did it the cost was 1000.
I was egalitarian and fanatic materialist in this latest game. I went back to an earlier save and the decision point seems to have been the request from one of the Fallen Empires to join them against the Original Empire, right before the war starts. Tell them yes and I end up on their side. Tell them to go away and I end up with the Original Empire. I definitely denied the Original Empire at every point. I did have subject nations that might not have though.
I am thinking that perhaps your subject nations dragged you into the war?
That seems highly possible. I do know that in one game I joined the Original Empire and ended up at war against several of my subject nations, while still somehow keeping them as subjects. Which was weird but kind of amusing.
I think it would be better if I wasn't forced into it by my subjects, but since I am set to join their defensive wars that might not be doable. Perhaps an option to cut subjects free if they join a different side of the conflict, counting not being in the conflict as a side? I don't know what is possible, or a good idea.