Stellaris

Stellaris

The Zenith of Fallen Empires 4.0 Sandbox NOT UP TO DATE
 This topic has been pinned, so it's probably important
Kolyn  [developer] 6 Apr, 2023 @ 9:45am
Suggestions and Feedback
Do you have suggestions for Sandbox Mode? Do you have any ideas for features to expand upon your Fallen Empire fantasy? Let us know below so everyone can take a look at your suggestions and give feedback!
Last edited by Kolyn; 6 Apr, 2023 @ 9:45am
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Showing 1-15 of 24 comments
M/Sgt. X. Hocker 6 Apr, 2023 @ 9:50am 
I've always thought that to have the full ability of playing ZOFE, you needed to have the maximum amount of FE's, but for me example, I can't run a 1000 star galaxy just to get that feel. Would it at all be possible to add a ZOFE submod that makes it possible to spawn all the FE's at say 400 stars? Or even just a separate mod all together. There used to be one that worked, however it is heavily outdated and has bugs/issues now.

It doesn't feel like a ZOFE game unless you have 5 FE's telling you to join them or die, and then starting a war in heaven, only to then unite after the custodians came back and tried to take over again. And it's impossible to get that feel on PC's that are anything less than the best, due to the 1000 star requirement.
CrUsHeR 12 Apr, 2023 @ 8:09pm 
Feedback on the Precursor trait from the Ringworld Empire Origin:


This takes up a trait pick. For Cybernetic (and probably Psionic too) this is actually negative.



Example if you get the Omnicodex for the +1 trait points, you can already buy all of the best cyborg and regular traits.
But since the Precursor trait takes up a trait pick slot, you actually can take 1 less trait and have 3-4 spare points.

So you kind of needed to waste it on a trait like Very Strong or Venerable, though both have close to zero effect. The cyborgs with all bonuses and repeatables already live from game start to year 2500, and 5% worker output is much worse than any of the cyborg supertraits. Keeping in mind that you take either of these instead of 2 cyborg traits.

Or you keep the spare points, then all other species (ideally) have 1 more positive trait, so your precursor species ends up being 2nd class in your empire.



TLDR; if Precursor is supposed to be an advantage for everyone, it should either

A) not cost a trait pick (like the Uplifted or Ascension traits)
B) add +1 trait picks
CrUsHeR 21 Apr, 2023 @ 2:01am 
Any specific reason why the Sandbox mode is so Xenophobic?

Examples:


- A Materialist / Xenophile Megacorp should not have Closed Borders policy by default.

This costs you 0.25 influence per closed border, makes the AI angry instead of wanting to become vassal, and so on.




- The citizen rights for a xenophile empire should never switch to "Residence" after ascending. I don't even know why you would ever do this.

And it's not just putting the citizen rights to residence, it also sets the default settings to the worst possible options, removes assimilation from all species, sets the military policy to "soldiers only" and reverts to "decent conditions".

Then you gotta spend the next half hour fixing your species tab manually.


Edit: Oh, lol. It also puts the Synths to servitude.

Even resets the main species living standards. And i was wondering why i'm making -1000 unity after ascension.
Last edited by CrUsHeR; 21 Apr, 2023 @ 2:16am
Kolyn  [developer] 10 May, 2023 @ 1:59am 
Originally posted by CrUsHeR:
Any specific reason why the Sandbox mode is so Xenophobic?

Examples:


- A Materialist / Xenophile Megacorp should not have Closed Borders policy by default.

This costs you 0.25 influence per closed border, makes the AI angry instead of wanting to become vassal, and so on.




- The citizen rights for a xenophile empire should never switch to "Residence" after ascending. I don't even know why you would ever do this.

And it's not just putting the citizen rights to residence, it also sets the default settings to the worst possible options, removes assimilation from all species, sets the military policy to "soldiers only" and reverts to "decent conditions".

Then you gotta spend the next half hour fixing your species tab manually.


Edit: Oh, lol. It also puts the Synths to servitude.

Even resets the main species living standards. And i was wondering why i'm making -1000 unity after ascension.

You should check the Limitations thread regarding species right being reset due to country type change.
LunaticModo6 24 May, 2023 @ 6:55pm 
Is it possible to bring back the old starbase redesign project? It can be a bit tedious of pressing F2, C, scroll to bottom, then the affairs edict menu.
unit6484 18 Aug, 2023 @ 12:22pm 
Hello, there is one point - now we have become an ascended empire, everyone is happy, but one problem has arisen - the design of the ships.

Why our empire should change its design to the design of the fallen empires is a complete bad taste.

Is there an opt out option?
Corvididae 5 Nov, 2023 @ 1:19am 
Originally posted by unit6484:
Hello, there is one point - now we have become an ascended empire, everyone is happy, but one problem has arisen - the design of the ships.

Why our empire should change its design to the design of the fallen empires is a complete bad taste.

Is there an opt out option?


There is indeed an opt out option. It costs 1000 Influence though, and I have sometimes had it not show up for some reason.
Corvididae 5 Nov, 2023 @ 1:23am 
I kind of dislike that there seems to be no option to stay out of the Second Crusade. I denied both the Original Empire and the Fallen Empires at every point, yet I somehow still ended up on the side of the Original Empire with no way to get out. I don't want to take a side, and don't really care if they kill each other off as long as neither side infringes on my turf.
Kolyn  [developer] 15 Nov, 2023 @ 8:32pm 
Originally posted by Corvididae:
Originally posted by unit6484:
Hello, there is one point - now we have become an ascended empire, everyone is happy, but one problem has arisen - the design of the ships.

Why our empire should change its design to the design of the fallen empires is a complete bad taste.

Is there an opt out option?


There is indeed an opt out option. It costs 1000 Influence though, and I have sometimes had it not show up for some reason.

I don't know which version of the mod you're running but it's 250, not 1000
Kolyn  [developer] 15 Nov, 2023 @ 8:32pm 
Originally posted by Corvididae:
I kind of dislike that there seems to be no option to stay out of the Second Crusade. I denied both the Original Empire and the Fallen Empires at every point, yet I somehow still ended up on the side of the Original Empire with no way to get out. I don't want to take a side, and don't really care if they kill each other off as long as neither side infringes on my turf.

To my knowledge you should be able to stay neutral. I'll look into it.
Corvididae 16 Nov, 2023 @ 12:14am 
Originally posted by Kolyn:
I don't know which version of the mod you're running but it's 250, not 1000

That is most likely just a mistake on my part. I haven't actually taken that option in several versions, so I haven't looked at it closely in a while. Last I did it the cost was 1000.



Originally posted by Kolyn:
To my knowledge you should be able to stay neutral. I'll look into it.

I was egalitarian and fanatic materialist in this latest game. I went back to an earlier save and the decision point seems to have been the request from one of the Fallen Empires to join them against the Original Empire, right before the war starts. Tell them yes and I end up on their side. Tell them to go away and I end up with the Original Empire. I definitely denied the Original Empire at every point. I did have subject nations that might not have though.
Kolyn  [developer] 20 Nov, 2023 @ 6:55am 
Originally posted by Corvididae:
Originally posted by Kolyn:
I don't know which version of the mod you're running but it's 250, not 1000

That is most likely just a mistake on my part. I haven't actually taken that option in several versions, so I haven't looked at it closely in a while. Last I did it the cost was 1000.



Originally posted by Kolyn:
To my knowledge you should be able to stay neutral. I'll look into it.

I was egalitarian and fanatic materialist in this latest game. I went back to an earlier save and the decision point seems to have been the request from one of the Fallen Empires to join them against the Original Empire, right before the war starts. Tell them yes and I end up on their side. Tell them to go away and I end up with the Original Empire. I definitely denied the Original Empire at every point. I did have subject nations that might not have though.

I am thinking that perhaps your subject nations dragged you into the war?
Corvididae 20 Nov, 2023 @ 4:15pm 
Originally posted by Kolyn:
I am thinking that perhaps your subject nations dragged you into the war?

That seems highly possible. I do know that in one game I joined the Original Empire and ended up at war against several of my subject nations, while still somehow keeping them as subjects. Which was weird but kind of amusing.

I think it would be better if I wasn't forced into it by my subjects, but since I am set to join their defensive wars that might not be doable. Perhaps an option to cut subjects free if they join a different side of the conflict, counting not being in the conflict as a side? I don't know what is possible, or a good idea.
matheusgames 21 Dec, 2023 @ 11:28pm 
It is a suggestion to add an alternative to all choices in the mod's ascension chain to get all of its bonuses, such as galactic wonder and machines world, take an even greater penalty
matheusgames 22 Dec, 2023 @ 1:08pm 
And one more suggestion is to put your mod in paradox mod
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