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But what's even worse is the second boss arena.
Throwing a nade makes my game freeze for 5-10 seconds.
It's sad how Rogue is being held back by a 19 year old engine.
If that's not possible, rush and keep moving, ideally jump and if you got Feather or Athlete for jump height, you can almost certainly avoid fire damage. Ricochet & high Technology is a free win, but it really shines when you don't have to deal with ranged enemies, as they'll kill themselves off. The jumping also helps avoid the melee enemies that aren't affected by Blessing or Ricochet. Tunnel down molotov enemies first and sustain the damage from other enemies as a trade-off.
At least that's how I've been dealing with this.
If your build isn't good enough to deal decent damage & have the fire rate or spread to kill limb-based enemies, or has Ricochet/Red Deck/Paranoid and a Shotgun, it's a blessing that the molotov spam overwhelms you and ends the run, so you can spend the XP you gathered on more progression.
None of this addresses the core issue. I can play around it all I want, the point is that they actually break it to the point I can't play around it
hilarious