Garry's Mod

Garry's Mod

[ArcCW] Half-Life Weapons
Alex n' Italy 14 Apr, 2023 @ 11:45am
Bug Forum
There's many i'm noticing so, here's a thread.
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Showing 1-15 of 41 comments
Alex n' Italy 14 Apr, 2023 @ 11:53am 
- There's few to none Customization (not a bug, but disappointing for the ArcCW base.)

- OICW Scope not usable
- OICW Mag is not placed correctly.
- What the hell is the Ordinal Rifle?? Is how it shoots intentional?
- Sniper Scope not Usable.
- Spas-12 is labled as Semi-Auto yet it's on Pump-Action (+ where's the double shot alt? You could make this an attachment or take example from Urban Renewal Spas-12 Freeman barrel)
- Some weapons could make use of Select fire mechanics, such as the MP5k
- GR9 labled as 4-shots brust yet is full auto.
- GR9 Scope not-usable, like others.
- Emplacement gun wrongly labled as AR3 (tough let's be fair i'm confused on what an AR3 actually is in half life, as it's only mentioned in Episode 2.)
- AR2 has no alt fire capability.
- Annabelle is labled as semi but is Lever action.
Alex n' Italy 14 Apr, 2023 @ 11:56am 
- There's no "Real names" usage that ArcCW has as an option. (Such as for the AR-1 , presumably the model is a polymer AKM .)
GoodFishMan  [developer] 14 Apr, 2023 @ 12:53pm 
I will answer these in order:

- attachments are coming, don't expect nothing crazy tho also they might get done last.

- OICW and the other scopes are not used, honestly i have no idea how the arccw scope system works but when i do figure it out I will add it, and alt sights how mmod does it.

- the OICW mag will be fixed just procrastinating lol

- Ordinal rifle is a charge and release weapon, probably will change it, bemuse no one has no idea about it lol.

- sniper scope as a said above.

- im not sure how im going to do the spas12, but ill figure out very soon.

- some weapons do have select fire right now, but note i am trying to stick closer to hl2, Hl1, Beta's not super realism stuff.

- GR9 is a 4 shot burst, you gotta pay attention and you'll see it.

- GR9 same with all the scopes i said above.

- Emplacement gun as what im seeing from mmod and project mmod is called an AR3, for right now to be funny it will be called an AR3.

- Yeah AR2 doesnt have an Altfire, im working on that, same with the OICW.

- Will fix the annabelle.

Thank you for letting me know these things :D
MilkyWay 15 Apr, 2023 @ 6:32pm 
models/weapons/w_iiopn357.mdl
models/weapons/w_iiopnpistol.mdl
models/weapons/tfa_mmod/w_pistol.mdl
models/weapons/w_iiopnirifle.mdl
models/weapons/tfa_mmod/w_smg1.mdl (sometimes clips through the ground from a side)
models/weapons/w_iiopnrpg.mdl
^ Broken Physics
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When spawning the Crossbow through the toolgun, the model is just a crowbar, there's no worldmodel for the crossbow (It should use this models/weapons/w_iiopncrossbow.mdl since this one has working physics)

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These what I was able to find, if you can like replacethem with the normal ones or fix them, idk I know how dumb editing models can be
-°ТРУП°- 17 Apr, 2023 @ 9:26am 
-Spas-12 has now World Model
-USP Has no World Model
Sayonara87 18 Apr, 2023 @ 7:45am 
For some reason OICW and SMG1 now conflicts with LifeMod and denies my post-processing effects. Still great update btw! Now ordinal rifle works much better.
GoodFishMan  [developer] 18 Apr, 2023 @ 9:29am 
Im glad you like the new update!
I have no clue why the OICW and SMG1 is doing that :/ sorry.
M. Winters 18 Apr, 2023 @ 10:04am 
Spas-12 when wielded by NPCs doesnt really do anything, but while examining it, i realized it actually isnt from the mod itself but from the ArcCW base itself, so im not sure if this is either a widespread issue with shotguns or something that this mod only suffers from due to ArcCW Base.
This is what the console seems to display whenever the ArcCW HL Shotgun is fired:
[[ArcCW] Arctic's Customizable Weapons (Base)] lua/weapons/arccw_base/sh_firing.lua:634: attempt to call method 'GetWalkSpeed' (a nil value)
1. GetDispersion - lua/weapons/arccw_base/sh_firing.lua:634
2. NPC_Shoot - lua/weapons/arccw_base/sv_npc.lua:232
3. CanPrimaryAttack - lua/weapons/arccw_base/sh_firing.lua:41
4. PrimaryAttack - lua/weapons/arccw_base/sh_firing.lua:108
5. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
Smytsidian 20 Apr, 2023 @ 6:30pm 
the medkit regenerates slower when your not holding it
Smytsidian 20 Apr, 2023 @ 6:31pm 
also if i shoot on shell on the shotgun, it loads two
GoodFishMan  [developer] 20 Apr, 2023 @ 6:56pm 
?
Suscat 21 Apr, 2023 @ 8:00am 
the sounds dont play for literally no reason at all.
GoodFishMan  [developer] 21 Apr, 2023 @ 11:37am 
what sounds?
Suscat 21 Apr, 2023 @ 8:27pm 
nvm i found a fix ima try it
M. Winters 22 Apr, 2023 @ 2:07pm 
certain world models have begun vanishing for some reason? Namely the Pistol is one of them, but also the shotgun? (How do things like this even happen exactly? Do addons sorta just decay on their own? Like i had a mod that added the Heavy Shotgun from HLA so that there was an NPC that could use a shotgun (since the current shotgun in this mod is busted for some weird reason), but it was a fix of an original that adjusted the world model to look normal, but after a while, it just busted and now mimicked its original counterpart). Im unsure if this is a bug on the mod's end or something weird happening with my gmod.
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