XCOM 2
[WOTC] Stukovs War: PCS Pack
Stukov81-T.TV  [developer] 8 Apr, 2023 @ 2:27pm
PCSes
[SKV_ImplacablePCS X2EquipmentTemplate]
FriendlyName="PCS: Implacable"
FriendlyNamePlural="PCS: Implacable"
BriefSummary="If you score one or more kills on your turn, you are granted a single bonus move."

[SKV_BiggestBoomsPCS X2EquipmentTemplate]
FriendlyName="PCS: Biggest Booms"
FriendlyNamePlural="PCS: Biggest Booms"
BriefSummary="This PCS alters your Crit-Chance. Your explosive attacks can inflict critical damage (<Ability:BIGGESTBOOMSCHANCE/>% chance for +<Ability:BIGGESTBOOMSDAMAGE/> damage)."

[SKV_BlastPaddingPCS X2EquipmentTemplate]
FriendlyName="PCS: Blast Padding"
FriendlyNamePlural="PCS: Blast Padding"
BriefSummary="Gain a bonus point of Armor and reduce explosive damage taken."

[SKV_FortressPCS X2EquipmentTemplate]
FriendlyName="PCS: Fortress"
FriendlyNamePlural="PCS: Fortress"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Fortress ability."

[SKV_SolacePCS X2EquipmentTemplate]
FriendlyName="PCS: Solace"
FriendlyNamePlural="PCS: Solace"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Solace ability"

[SKV_SustainPCS X2EquipmentTemplate]
FriendlyName="PCS: Sustain"
FriendlyNamePlural="PCS: Sustain"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Sustain ability"

[SKV_ShadowstepPCS X2EquipmentTemplate]
FriendlyName="PCS: Shadowstep"
FriendlyNamePlural="PCS: Shadowstep"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Shadowstep ability"

[SKV_UntouchablePCS X2EquipmentTemplate]
FriendlyName="PCS: Untouchable"
FriendlyNamePlural="PCS: Untouchable"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Untouchable ability"

[SKV_BrokenPCS X2EquipmentTemplate]
FriendlyName="Broken PCS"
FriendlyNamePlural="Broken PCS"
BriefSummary="This PCS is broken and totally useless"

[SKV_LightningReflexesPCS X2EquipmentTemplate]
FriendlyName="PCS: Lightning Reflexes"
FriendlyNamePlural="PCS: Lightning Reflexes"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Lightning Reflexes ability"

[SKV_GOW_AdrenalinePCS X2EquipmentTemplate]
FriendlyName="PCS: Common Adrenaline"
FriendlyNamePlural="PCS: Common Adrenaline"
BriefSummary="This common PCS acts as a Psionic Matrix and provides the affected soldier with the Adrenaline ability. When you get a kill, you and all allies get 2 ablative HP for 2 turns."

[SKV_GOW_AdrenalinePCS2 X2EquipmentTemplate]
FriendlyName="PCS: Advanced Adrenaline"
FriendlyNamePlural="PCS: Advanced Adrenaline"
BriefSummary="This advanced PCS acts as a Psionic Matrix and provides the affected soldier with the Adrenaline ability. When you get a kill, you and all allies get 3 ablative HP for 2 turns."

[SKV_GOW_AdrenalinePCS3 X2EquipmentTemplate]
FriendlyName="PCS: Superior Adrenaline"
FriendlyNamePlural="PCS: Superior Adrenaline"
BriefSummary="This superior PCS acts as a Psionic Matrix and provides the affected soldier with the Adrenaline ability. When you get a kill, you and all allies get 4 ablative HP for 3 turns."

[SKV_GOW_CritHealPCS X2EquipmentTemplate]
FriendlyName="PCS: Critical Healing"
FriendlyNamePlural="PCS: Critical Healing"
BriefSummary="This superior PCS acts as a Psionic Matrix and provides the affected soldier with the Critical Healing ability. Healing abilities have a 50% chance to restore 4 additional hit points."

[SKV_GOW_AvengerPCS X2EquipmentTemplate]
FriendlyName="PCS: Avenger"
FriendlyNamePlural="PCS: Avenger"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Avenger ability. Each time an ally takes damage, this unit gets +1 Damage, to a maximum of 4. When an ally dies, this unit gets 3 Actions. These three actions allow for standard shots and melee attacks to be non-turn ending for this turn."

[SKV_GOW_StreakPCS X2EquipmentTemplate]
FriendlyName="PCS: Streak"
FriendlyNamePlural="PCS: Streak"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Streak ability. On kill, gain 1 stack of the Streak status effect. When reaching 3 stacks of Streak, this unit gains 1 Action and loses all stacks"

[SKV_GOW_SlayerPCS X2EquipmentTemplate]
FriendlyName="PCS: Slayer"
FriendlyNamePlural="PCS: Slayer"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Slayer ability. This unit's Overwatch shots deal +50% Damage."

[SKV_GOW_BloodRushPCS X2EquipmentTemplate]
FriendlyName="PCS: Blood Rush"
FriendlyNamePlural="PCS: Blood Rush"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Blood Rush ability. When this unit kills an enemy, it gets +3 of Movement Range until the end of next turn."

[SKV_R_StillnessPCS X2EquipmentTemplate]
FriendlyName="PCS: Stillness"
FriendlyNamePlural="PCS: Stillness"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Stillness ability. This soldier won't break concealment when the squad is revealed and will be concealed on missions when the rest of the squad isn't. The soldier is also harder to detect while concealed with a -80% Detection Radius. The soldier can return to stillness <Ability:STILLNESSRS_CHARGES/> times per mission when in cover and not flanked or when not in an enemies line of sight."

[SKV_R_HealPCS X2EquipmentTemplate]
FriendlyName="PCS: Heal"
FriendlyNamePlural="PCS: Heal"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Heal ability. Restore a small amount of health to a nearby ally and cure them of any environmental ailments."

[SKV_R_StabilizePCS X2EquipmentTemplate]
FriendlyName="PCS: Stabilize"
FriendlyNamePlural="PCS: Stabilize"
BriefSummary="This PCS acts as a Psionic Matrix and provides the affected soldier with the Stabilize ability. Prevents a soldier from bleeding out, making them Unconscious instead."