Crusader Kings III

Crusader Kings III

More Provinces Expanded
Rykhath 12 Jun, 2023 @ 4:25pm
Compatibility and Patches
Just thought I'd make this thread as it will be useful in my opinion.




Compatible Mods: (Out of the box)
- Many So far


Incompatible mods:

Last edited by Rykhath; 13 Jun, 2023 @ 3:56pm
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Showing 1-15 of 29 comments
Indra 13 Jun, 2023 @ 12:34pm 
Please make a version(or game rule) of the mod without East Asia and South Africa or, if possible, a compatibility patch with A Eurocentric Map (No India and Others).
Last edited by Indra; 13 Jun, 2023 @ 12:35pm
Rykhath 13 Jun, 2023 @ 3:58pm 
Originally posted by Indra:
Please make a version(or game rule) of the mod without East Asia and South Africa or, if possible, a compatibility patch with A Eurocentric Map (No India and Others).

This thread is for documenting compatibility issues, and patches for other mods...Not for asking for completely different versions of the mod.
Any plans on making the mod compatible with mods that add bookmarks
Rykhath 17 Jun, 2023 @ 8:28pm 
Originally posted by Allflightsaredelayed:
Any plans on making the mod compatible with mods that add bookmarks
Well I'm not the developer of this mod, but yeah I could however it would involve a lot of work on my part.
el Branco 18 Jun, 2023 @ 6:42pm 
Is this mod compatible with Historic Invasions? I guess it isn't since Historic Invasions probably has a lot of triggers based on provinces
Rykhath 18 Jun, 2023 @ 6:43pm 
Originally posted by kesarAlbus:
Is this mod compatible with Historic Invasions? I guess it isn't since Historic Invasions probably has a lot of triggers based on provinces
I've yet to have an issue with Historic Invasions as many of the Root provinces exisit still.
Magis 23 Jun, 2023 @ 5:15am 
Originally posted by Rykhath:
Originally posted by kesarAlbus:
Is this mod compatible with Historic Invasions? I guess it isn't since Historic Invasions probably has a lot of triggers based on provinces
I've yet to have an issue with Historic Invasions as many of the Root provinces exisit still.
hm gonna have to give this a try
Radagon 1 Jul, 2023 @ 2:23pm 
Is there any chance of a patch for Governments+? The only issue when running both mods is that muslim rulers with the added islamic government type will revert to being called by western european titles.
Romulus Lycanius 5 Jul, 2023 @ 7:30pm 
Wouldn't quite call it an incompatibility, but for some reason when this mod is used alongside Flogi's building and technology mod, every landed character gets the "the scholar" nickname over time. Not super game-breaking or anything, but it IS really annoying.
Sabertooth 17 Jul, 2023 @ 2:20am 
Any chance a compatibility patch can be made with More Cultural Names? Both of these mods sound awesome but its unfortunate we need to choose just one.
Sabertooth 17 Jul, 2023 @ 2:33am 
I just read that this adds thousands of new provinces whilst More Cultural Names multiplies the number of names that would need to be added so tons of manual work involved... could it be possible to port over just the existing empire, kingdom, and duchy level names that should be the same across both?

Then to go one step farther maybe also carry over just the province names that are named after key city locations... For example: say if this mod breaks up vanilla's Constanstinople county into 4 provinces, have just the province in this mod that contains the actual city have the cultural name from the vanilla border county and keep the mod's current names for the other 3 provinces? Or would this not be possible to due this mod adding missing duchies?
SirSen  [developer] 23 Jul, 2023 @ 11:13am 
The issue with More Cultural Names is that it has a full landed_titles file, where all the names are attached to. If province ID#s do not match between two landed_titles files the game crashes. So to use MCN for just the E/K/D tier all you would have to do is delete all the counties and baronies. It's pretty stupid imo that paradox attached cultural names to a vital game file such as landed_titles.
TheDoctorFat 29 Aug, 2023 @ 6:29pm 
I noticed that while Alhambra's now it's own barony, Medieval Art still gives Granada the Alhambra ruin building
SirSen  [developer] 29 Aug, 2023 @ 8:48pm 
Originally posted by TheJewishGaymer:
I noticed that while Alhambra's now it's own barony, Medieval Art still gives Granada the Alhambra ruin building
It's not though. Alhama de Granada is a town 50km from Granada, from al-hammah, "baths". Alhambra "Al-Hamra" the red one, is a fortress about 600 meters from Granada city hall. Alhambra is also a base game special building.
Phaggot Annihilator 13 Oct, 2023 @ 12:08pm 
Can you please make your mod compatible with Additional start dates and cultures?
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