Garry's Mod

Garry's Mod

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Nextbots and other navmesh bots
So i've been seeing this problem everytime I use anything that relies on navmesh. For some reason they will all travel to the center of the map "the wall in front of the 2 stationary guns and pond area" and just be completely focused on sitting there. No idea why this is happening, anyone else experience this and/or fixed this issue?
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Showing 1-7 of 7 comments
BattleMedic109  [developer] 17 Jun, 2023 @ 8:40pm 
I got an answer for you.

BASICALLY, there are invisible NPC's there, sitting on the barrier, that tell the map-made NPC's (the rebels and the combine) where all the bad guys are. Just drag the nextbots away from that location and then you'll be good.
Solaire of Astora 17 Jun, 2023 @ 9:14pm 
Originally posted by BattleMedic109:
I got an answer for you.

BASICALLY, there are invisible NPC's there, sitting on the barrier, that tell the map-made NPC's (the rebels and the combine) where all the bad guys are. Just drag the nextbots away from that location and then you'll be good.

Anyway to disable it or is it part of the map?
BattleMedic109  [developer] 18 Jun, 2023 @ 7:30am 
It's part of the map and I didn't make a way to disable it, sorry. I suggest spawning the nextbots away from that area.
Solaire of Astora 18 Jun, 2023 @ 8:56am 
Originally posted by BattleMedic109:
It's part of the map and I didn't make a way to disable it, sorry. I suggest spawning the nextbots away from that area.

That's unfortunate, sadly that doesn't work as well either because they will be drawn to that spot.
scorb 8 Aug, 2023 @ 11:00am 
Weird, im not getting this issue with zeta players.
scorb 8 Aug, 2023 @ 11:01am 
+ Lambda players
The Mist 6 Apr, 2024 @ 5:03pm 
Originally posted by scorb:
+ Lambda players
he is talking about nextbots i think, not bots, those are unrelated i think.
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