Garry's Mod

Garry's Mod

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Critas 13 Aug, 2023 @ 10:45pm
Theres a Bug making DRGbase nextbots attack the wall/railing
So basically anytime I spawn a drgbase npc they'll attack a specific part of the map, this causes them to NOT attack anything but the wall.

making me always have to remove them and place it somewhere else. This bug doesn't happen with Vj,PNG nextbots or half life npcs. Is there a fix for this?? also I did just get this map and haven't really tested it out that much
Last edited by Critas; 28 Sep, 2023 @ 1:27pm
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BattleMedic109  [developer] 15 Aug, 2023 @ 1:46pm 
There are invisible NPC's at that specific wall whose purpose is to tell the map-spawned combine where enemy NPC's are.

A way to fix this bug is to not spawn the drgbase NPC's there and spawn them far away, or kill the invisible NPC's (which is pretty hard to do).

You can't shoot them like regular, but I somehow managed to find a way to kill them.

I found a FNAF NPC addon that runs on DRGbase. The animatronics run up to the invisible NPC's, jumpscare all of them, and then they die, and the drgbase nextbots didn't get attracted to that spot anymore (unless you reset the map).
Critas 17 Aug, 2023 @ 10:03pm 
Originally posted by BattleMedic109:
There are invisible NPC's at that specific wall whose purpose is to tell the map-spawned combine where enemy NPC's are.

A way to fix this bug is to not spawn the drgbase NPC's there and spawn them far away, or kill the invisible NPC's (which is pretty hard to do).

You can't shoot them like regular, but I somehow managed to find a way to kill them.

I found a FNAF NPC addon that runs on DRGbase. The animatronics run up to the invisible NPC's, jumpscare all of them, and then they die, and the drgbase nextbots didn't get attracted to that spot anymore (unless you reset the map).
Thank you! it worked with some 3D png nextbot also with drg fnaf nextbots
Critas 17 Aug, 2023 @ 11:11pm 
Originally posted by Spirty:
Originally posted by BattleMedic109:
There are invisible NPC's at that specific wall whose purpose is to tell the map-spawned combine where enemy NPC's are.

A way to fix this bug is to not spawn the drgbase NPC's there and spawn them far away, or kill the invisible NPC's (which is pretty hard to do).

You can't shoot them like regular, but I somehow managed to find a way to kill them.

I found a FNAF NPC addon that runs on DRGbase. The animatronics run up to the invisible NPC's, jumpscare all of them, and then they die, and the drgbase nextbots didn't get attracted to that spot anymore (unless you reset the map).
Thank you! it worked with some 3D png nextbot also with drg fnaf nextbots
Also using Vjbase's Remove all NPCs works too
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