Project Zomboid

Project Zomboid

New Flashlight Animation
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Birget 12 Apr, 2023 @ 7:00am
Possible solution for the flashlight
Hi there. I suppose you made a replacement animation for flashlight and because of that big flashlight changed it too.

To partially solve this I offer you to rename your holding animation and add item.txt file with proportions for small flashlight to overwrite this item.

So the big flashlight will be holded as usual and small as you want. Maybe there's smth similar with aiming but I didn't think about it

(modfolder-->media-->scripts)

module Base
{
item HandTorch
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.5,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 0.9,
DisplayName = Hand Torch,
ActivatedItem = TRUE,
Icon = Flashlight2,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = HandTorch,
primaryAnimMask = HoldingTorchRightNEW,
secondaryAnimMask = HoldingTorchLeftNEW,
WorldStaticModel = HandTorchGround,
}
}
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Unless you can reclassify the normal flashlights from the large flashlights there is no way to fix the animation. Not to mention only the main hand animation looks weird. As somebody that did practiced weapon tactical maneuvers the off hand with gun actually looks good because with a larger flashlight I felt more comfortable holding the flashlight like it currently does. The only animation that looks off at all is the holding the flashlight up at head height but even that when trying it myself doesn't feel awkward or anything. Just depends on the model of flashlight you try and hold like that but the larger bulky flashlights that we have in game, real life versions of that one actually do feel pretty good.
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