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Ah damn. Seems it uses real time and not game time. I'll try to fix it or remove it.
Legend, thanks!
Infection is vanilla. Fever up/downs should be all with game time as well as they run with specific events that use game time. That display overlay thing uses another tick system and not events.
LOG : General , 1685549298024> 367,514,353> -----------------------------------------
STACK TRACE
-----------------------------------------
function: OnEat_CigarettesPlus -- file: SpoonAddictionsCode.lua line # 47 | MOD: Health Plus
ERROR: General , 1685549298024> 367,514,353> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: atte
mpted index: getModData of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1685549298025> 367,514,354> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1861)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:48)
at zombie.characters.IsoGameCharacter.Eat(IsoGameCharacter.java:6175)
at zombie.network.GameServer.receiveEatFood(GameServer.java:3299)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1685549298026> 367,514,355> -----------------------------------------
STACK TRACE
-----------------------------------------
function: OnEat_CigarettesPlus -- file: SpoonAddictionsCode.lua line # 47 | MOD: Health Plus
Any ideas what could be happening?
Only God knows! If it is not a red box error and it won't spam your debug box either then its probably nothing.
I've got myself a lower torso fracture and applied a bandage to it but I keep losing health regardless. Had to put my current game on pause. Is there supposed to be alternative treatment for this type of fracture or is this a bug? The mod description doesn't say anything about fractures.
I think you might be experiencing the default health drop that comes with the part input into the whole health of the body. I tested it and the health dropped to about 60% and then stopped. Just make a backup copy of your save file and see if this is the case.
Also, just to be clear, the only other mod related to health that's installed is "random injuries" but I'm sure it doesn't change HOW injuries work, just adds a small chance of getting one during certain actions.
This might be it. You probably got the fracture carrying something heavy? Usually fractures need a splint but im not sure if you can place it other places then your legs - probably can. My mod haven't changed anything related to fracture or on how you get default injuries in general.
`attempted index: getModData of non-table: null
function: AddSmokingSystem -- file: SpoonAddictionsCode.lua line # 99 | MOD: Health Plus
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 77 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.Lua.LuaManager$GlobalObject.addPlayerToWorld(LuaManager.java:4228)
at zombie.Lua.LuaManager$GlobalObject.setPlayerMouse(LuaManager.java:4320)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`