Rain World
The Guide
suggestions/ideas
ideas and suggestions for the guide
最近の変更はemerが行いました; 2024年2月11日 21時33分
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Iced Tea  [開発者] 2023年8月13日 10時54分 
adding to this, the doc with stuff i have planned along with general fixes :))
https://docs.google.com/document/d/1OXldeCy6e6c_s5oj2uGu2c-dJ8nUSuoLazMMEN0M7rY/edit?usp=sharing

Also i absolutely want to add an Arti npc into the game. Maybe a final boss, maybe not. What I'm thinking right now is a roaming npc that becomes aggressive when its in the same room as scavs and guide. She could be killed, but because Rain World shenanigans, she respawns after a few cycles
what about guide shooting poison out of the lead like tail thingies like an actual nudibranche?
Kazuli 2023年10月31日 5時59分 
Iced Tea の投稿を引用:
Karma cap is locked at 3, which may cause some areas to be inaccessible. This will be fixed.

I personally LOVE the karma cap in conjunction with the monk-style gates. its a unique and fun way to explore the map that really gets you thinking about where to move next. Its super rewarding and satisfying finding another way around and unlocking a gate in the future, and really kind of hammers down the whole "guide" aspect of the name considering you're finding new ways to get around and unlock new ways to travel.
Maybe incorporate art of scavengers hibernating next to guide in shelters akin to the sweet dreams mod's lizard art? (maybe make them silhouettes to address the issue of scav colors not matching up). And have different art depending on how many scavs are in the shelter with you (up to 5, give or take)
Iced Tea  [開発者] 2023年12月24日 15時21分 
MickJaegar の投稿を引用:
Maybe incorporate art of scavengers hibernating next to guide in shelters akin to the sweet dreams mod's lizard art? (maybe make them silhouettes to address the issue of scav colors not matching up). And have different art depending on how many scavs are in the shelter with you (up to 5, give or take)
This has been something I've been thinking about actually! Once I figure out how to implement alternate sleep screens I think it'd be easy to do!
ideas:
Holding baby scavs on your back
Special scavenger interactions (like letting scavs pick you up, or scavengers having alternate eye shapes that show their emotions)
baby scavs follow mother (basically the baby scavs are assigned to the most related colored scavenger nearby and never stop following it)
more scavenger gestures
guide can understand whatever scavengers use for language?
guide can perform special emotes to match the scavs
implement scavengers dodging spears thrown at them by guide?
orphan baby scavs (they don't follow anything, and usually stay in place, sometimes they might go to guide for safety)
Iced Tea の投稿を引用:
adding to this, the doc with stuff i have planned along with general fixes :))
https://docs.google.com/document/d/1OXldeCy6e6c_s5oj2uGu2c-dJ8nUSuoLazMMEN0M7rY/edit?usp=sharing

Also i absolutely want to add an Arti npc into the game. Maybe a final boss, maybe not. What I'm thinking right now is a roaming npc that becomes aggressive when its in the same room as scavs and guide. She could be killed, but because Rain World shenanigans, she respawns after a few cycles
To add to the Arti NPC, maybe on the rare chance you have Slugpups on that file, they'll spawn with her, same ID and everything. They are also hostile to you.

hehehehehehehehe >:)
add so you can back spear three back spear and hold three one hand items like rock grenade on your waist!
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