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*edited* since i thought it was by chipsticks but he supplied the model not the mod itself.
Awesome - by range i mean a distance around the "beacon" ie: 250 metres or 1km. i don't know the exact range but i have seen the beacon used in that way on Splitsie's community server streams.
*** Never mind. Seems the "range state" is not part of the scrap beacon mod but an extra mod made for Splitsie's community server.
!cleanup delete ownedby nobody playerdistancegreaterthan 1000
!cleanup delete floatingobjects playerdistancegreaterthan 1000
!cleanup delete hasownertype npc playerdistancegreaterthan 1000
Hope this helps some.
Only took me a couple minutes to implement.
!cleanup delete beacondistancegreaterthan 1000
Assuming the old spawns are replaced by new spawns, I'll recover and just pretend I was visited by Jawas while I was out.
There has to be a better way of cleaning up than the default functionality!
How do you manually delete/cleanup scrap once done with it? That would at least be something.
This is completey useless in a scenario like this. Because you would need to mount every single block temporarily to your base wich would cost rare resources. Some blocks cannot be attached other than with the welding plates (mod) wich takes computer parts you cannot make.
On my scrapyard there are piles of all kinds of parts, much like in a real scrapyrad, wich all count as single block grids and would be deleted by the trash removal if i turned it on. You can set a range like 5000 meter, but as soon as you leave that range, everything is gone too. So at the moment there is no other option as to manually remove unwanted grids, wich kinda sucks because it breaks the immersion.