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Make sure you have the mod Scrapyard MES Settings installed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960754741
This fixed the problem for me.
When restarting my server, it works for a few hours, after that this issue starts occuring. either no spawns at all or instant deletes... quite odd.
I tried this and no change at all, they still vanish almost instantly.
That's by design, they have antennas that are blinked on and off using timer blocks. Just head in the direction of the ping once it appears, there is probably something there.
What you are describing here yes. but going there and finding nothing is not. And since i've found plenty of wrecks with my friends, we know whats normal and what is not. currently there is a ping if at all, it stays a split second (instead of like 10 compared to normal) and its gone. there's nothing there. Not even when spawning in with the command and going there at admin speed. i've once caught the entire thing literally despawning.
1) spawns in the actual encounter (via a trigger)
2) deletes its own grid - (leaving the encounter) - this triggers when the player is within 2.8 km.
The MES config minimum spawn distance for installations is 2.5km, presumably from the MES settings mod that comes with this scenario). The problem seems to be occuring for me for grids that spawn between 2.5km and 2.8km. They appear on the HUD, but, I suspect, are deleted before they trigger the spawn of the actual encounter grid(s).
Solution for me was to set the minimum spawn distance for planetary installations to 2850 in the saved game folder (look for Storage\1521905890.sbm_ModularEncountersSystems\Config-PlanetaryInstallations.xml file and then look for the <MinimumSpawnDistanceFromPlayers> tag in this file).
Following this, a large number of subsequent MES spawns from the console worked ok - everything spawned at least 2.85km away and nothing vanished after spawning. 1 or 2 did fail to spawn completely, possibly due to MES not finding a suitable location for them.