Team Fortress 2

Team Fortress 2

The Wurdulac
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Captain Kibbleknight  [developer] 11 Apr, 2023 @ 6:36pm
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Showing 1-15 of 15 comments
Kakavian 12 Apr, 2023 @ 12:37am 
+rev time and noise volume
-10% firing speed
+5% damage
+50 Ammo Capacity
SKIFFF 12 Apr, 2023 @ 3:04am 
✓when you shoot under your feet you start to fly (similar to force-a-nature)
+10% firing speed
-50% ammo capacity
-10% damage

This idea came up to me because Wurdulac means vampire in Russian.
Last edited by SKIFFF; 12 Apr, 2023 @ 3:10am
Fox 12 Apr, 2023 @ 6:51am 
Since Wurdulac (Вурдулак) means Vampire in russian, here's mine

Pros:
+100 bullets in clip (300)
+2 HP Given on hit

Cons:
-50 Max HP (250)
Heal-on-Hit given only during bleeding (Gilloutine, Tribalman's Shiv etc)

Basically Blutsauger but for Heavy
Last edited by Fox; 12 Apr, 2023 @ 6:51am
Violent Randy! 12 Apr, 2023 @ 7:47am 
+ 30 tighter spread

not slowed down while using it


- 30 damage



no random crits


-50 less health
Джекет 12 Apr, 2023 @ 8:25am 
A Maxim was used primarily in WW1,and it was quite good at long ranges, i mean they literally used them to shoot down planes. But at the same time it was a bulky little thing that needed like 3 man to move around the battlefield so it was mostly used either in defensive situations or at the back of the attack. Also it was quite outdated even in those times due to having a much slower firing speed. But its cooling system was so simple and worked so well that as long as you had water you didnt need to worry about it,tho i dont think making a cooldown based minigun would be very fun so lets just skip that part.

Thus.

+30% tighter spread
+15% extra damage
-50% damage fall off

-30% firing speed
+10% slower rev up time

I think it could be a pretty good sidegrade for maps that have long sightlines and big open spaces,and probobly would also be quite good for cart pushing. Im not entirly sure on the %s maybe some should be lowered and some should be bumped up,im open to suggestions.
the militant 12 Apr, 2023 @ 10:25am 
Here’s my concept:

Successful hits with the Wurdulac inflict bleeding.

Bleeding damage ramps upward over time with consecutive hits to a maximum of 10 damage per second, making the weapon become the only heavy primary besides the heater to inflict an alternate type of damage.

Increased Range, better than the Tomislav.

Drains health while equipped, but refills health drained on kill.

Great for finishing off enemies and stuffing snipers or wrangler engineers. Main caveat is decreased survivability for the Heavy, as the health drain makes attempted kills far riskier, but necessary. A risk/reward Heavy that can turn the tide of the battlefield, and requires immense skill.
I feel like this could more or less be a in-between of the Blut-Sauger and the Tomi-Slav, where damage recovers a tiny percentage of Health, but you heal far less from other sources, including the Medi-Gun. Also with the increased Range, lower Rev speed, but still as much damage as stock.
The Roof Guy 12 Apr, 2023 @ 5:28pm 
(+)On kill causes bleed on surrounding opponents (Killing a player will cause a bleed aoe similar in size to a rocket's splash) (dying to bleed will not cause bleed aoe, bleed last 5 seconds)
(+)10 health a second when bleed damage is being dealt. (doesn't stack with more players bleeding)

(-)+10% inaccuracy
(-)while drawn, drains health (-5 a second)

Louder but unique rev and shooting sound

A mix of area denial and interesting risk/reward.
LeyDud 12 Apr, 2023 @ 10:56pm 
(+) On Hit +3 HP
(+) +25% Ammo Capacity
(+) +5% Damage to Overhealed targets
(-) -100% Maximum Overheal on the user
(-) -80% less healing from MEDIC sources on the user

Reasoning

(+) On Hit +3 HP
The naming scheme is cool and wanted to keep the trend of vampires in suggestion.

(+) +25% Ammo Capacity
This is for sustained fights, you are going to need ammo to compensate for the fact you are going to focus on keeping yourself alive.

(+) +5% Damage to Overhealed targets
More blood means more food for a vampire. So you should be incentivized to target people with more blood (overheal).

(-) -100% Maximum Overheal on the user
With overheal you would be close to immortal, so you must give it up entirely in exchange for your new found powers.

(-) -70% less healing from MEDIC sources on the user
If you can heal yourself and have a Medic heal you, wouldn't that be a dream? Unfortunately you must have your weaknesses.

Bonus Gimmick
(-) +10% Damage received from Solar Energy (Sun-on-a-stick)
Джекет 13 Apr, 2023 @ 7:08am 
Im not rly sure why you guys are going for bleeding mechanics,like this is a minigun,whats the point of causing bleed if you can kill the guy before it has any time to effect em.
Thats like making a sniper rifle that does bleeding damage on headshots,why cause bleed if you can just kill em.
Darkness_Man 13 Apr, 2023 @ 7:27am 
Pros:
Heal-On-Hit similar to blutsauger(like 2-3 hp per shot/bullet hit).
+15% damage when shooting back(since a vampire from behind has an advantage, spy as proof).
Immune to Bleed effect while active.

Cons:
Vampire needs to feed himself: drains 5 hp per second while active/spun up
User takes 20% more fire damage
User has -50% overheal
50% less healing from outer healing sources
Slows uber rate by 25% when healed by medic

Special:
Weapon has a "Bloody Sunday" bar that fills up with time and damage(500 damage primary only).
Pressing reload activates the bar
While "Bloody Sunday" is active:
User immidiately heals himself(medium healthpack)
User gets immune to damage overtime(afterburn, drowning and self damage of the weapon) for 10 seconds

This weapon would mostly be for lonely heavies without a medic in the team. Higher damage on backstabs(with bullets) will make killing retreating players easier, and heal-on-hit will make heavy more sustainable in a long fight. However the draining health will make the life harder which will make heavy use shotgun instead of sandwich since you don't want to. And since you need no time to heal yourself, you might not even need a sandwich. Your team needs it? Once again: it is for lonely heavies who are tired to play with banana.
Also immunity to bleed might help againts scouts who use things like wrap assasin.(though it's not that helpful)

Yes this is sort of a mix between blutsauger, backstratcher, backscatter and a bit of southern hospitality. And I honestly have no idea if it's gonna perform well.it may become busted because of heal, or it may become ♥♥♥♥ because of slow healing and uber rate and health drain.
Last edited by Darkness_Man; 29 Feb, 2024 @ 11:31am
dorpenguin 13 Apr, 2023 @ 4:55pm 
i feel like this would be a doctor gorbot version of the minigun
GiggleJiggle 14 Apr, 2023 @ 10:05pm 
+ 15% faster firing speed
+ 20% faster spin up time
- 15% damage penalty
- 25% less primary ammo on wearer
Pros:+on every damage tick on enemy, +4% damage (max +60% damage) , if you shoot in another victim , buff drained
+On kill:give +30% firing speed , effect drained
Cons:-30% damage
-10 health drained on shoot another victim,
reddin018 1 Nov, 2023 @ 9:24pm 
Originally posted by Fox:
Since Wurdulac (Вурдулак) means Vampire in russian, here's mine

Pros:
+100 bullets in clip (300)
+2 HP Given on hit

Cons:
-50 Max HP (250)
Heal-on-Hit given only during bleeding (Gilloutine, Tribalman's Shiv etc)

Basically Blutsauger but for Heavy

I like the idea but I would add

+ Every tenth successful Bullet in a row bleeds the target
- Deals 15% less damage.
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