Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-The survivors will scream when they accidentally step on Spitter acid and fire.
-Change their healing sounds, including the pills, adrenaline (Idk they moan after using an item, lol).
-L4D2 survivors will now say thanks after being healed, saved, or sharing an item.
-And lastly, don't make it too serious; it's better to have a sense of silly humour. That's what makes the game special to us.
It happens on Local Server or Singleplayer. It seems as if there was an extra voice line of Francis being ridden by a Jockey. I am sure that the cause is your Talker and maybe you made a mistake adding a voice line of Francis that doesn't exist or did you write it wrong.
I hope you can fix it and maybe the solution according to me (I don't have much experience with scripts or talker) would be to remove or leave default the GrabbedByJockey or RiddenByJockey or something that has to do with Jockey.
Probably there is another bug with another survivor but I have already played with all of them and it always happens to me with Francis.
Tried this out for myself and crashed as well, very weird. I'm VERY close to releasing the next update for this so what I'll do is right after releasing it I'll make another mod that just reverts Francis' grabbed by jockey lines back to normal as a temporary work around. Thanks for pointing this out. I know I'm not very active on this page but know I'm looking at this all the time!
Thank you Lothlan. Take the time you need.
This talker is too good and I know how hard you're trying
What you need to check is if Ellis is dead and the distance from him. No need to check if any other survivor is alive. So here's the code I suggest:
I saw you've also added a very small chance for regular defib lines to trigger, so that's why I suggested here to make this rule 90% chance to trigger (not always). So no need for adding other scene files.
Also, keep in mind Rochelle mentions Ellis by name here, so it would be wise to make another rule which will prevent that before survivors introduced in elevator in C1M1:
One last thing... Detection of dead characters (especially from L4D1 gang) is quite buggy, so to say. I know this because I had similar problems with "Mourn" line in my vocalizer. It's best to position yourself below the dead character because sometimes it won't work if you come from the head side. This is how the game works and nothing we can do about it.
I hope this helps and that you'll implement this in a future talker update. Cheers! ;)
Further thoughts... Since players can spam this line with defibrillator, maybe you should put this chance to much lower, let's say 30%, max 50%. But it's really up to you.
Done, thanks for this!
I'm not very experienced in this whole talker business so things like this help a lot!