Slay the Spire

Slay the Spire

BlueArchive Aris Mod
joy1999  [developer] 16 Apr, 2023 @ 4:57am
Feedbacks
Game balance, ideas, whatever.
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Showing 1-14 of 14 comments
TrucyTrue 16 Apr, 2023 @ 1:52pm 
The reactor mechanic is really cool, although I feel like it is really strong. I think making strong cards cost reactors to play would be a potential fix. I wouldn't want the reactors to be harder to come by, and wouldn't want to just make cards cost more, instead having certain cards cost reactor also will give you more reasons to use cards that give you a lot of reactor. As it currently is I feel like cards that give you 3 or more reactor feels excessive. If you are not using up reactor I feel like getting 2 or more reactor should be rare. those are my feelings on it, but I do really love the idea.
joy1999  [developer] 16 Apr, 2023 @ 11:41pm 
Originally posted by TrucyTrue:
The reactor mechanic is really cool, although I feel like it is really strong. I think making strong cards cost reactors to play would be a potential fix. I wouldn't want the reactors to be harder to come by, and wouldn't want to just make cards cost more, instead having certain cards cost reactor also will give you more reasons to use cards that give you a lot of reactor. As it currently is I feel like cards that give you 3 or more reactor feels excessive. If you are not using up reactor I feel like getting 2 or more reactor should be rare. those are my feelings on it, but I do really love the idea.

Thank you for your feedback!

The Reactor is intentionally set to be strong because it is the main mechanic of the character and is necessary for the Overlord mechanic to run properly.

I'm not going to fix it right away, but I'll test it more carefully.

If it hurts the fun of the game too much, we will improve it.

Thank you!
Not sure what's wrong, but there are no spaces in text, which make things extremely hard to read. Is it normal?
joy1999  [developer] 17 Apr, 2023 @ 6:59am 
Originally posted by 鳖载着理发店:
Not sure what's wrong, but there are no spaces in text, which make things extremely hard to read. Is it normal?

The mod does not support Simplified Chinese yet, so if you set the language to Simplified Chinese, English text does not come out normally. You have to change the language setting to English before the translation comes out to see the spacing normally.
Originally posted by joy1999:
Originally posted by 鳖载着理发店:
Not sure what's wrong, but there are no spaces in text, which make things extremely hard to read. Is it normal?

The mod does not support Simplified Chinese yet, so if you set the language to Simplified Chinese, English text does not come out normally. You have to change the language setting to English before the translation comes out to see the spacing normally.
I see. Thank you.
Tried a few run with different build. And I personally feel that job changing is underwhelming as sticking to one tactic is much easier to build and is just more rewarding. Maybe adding more abilities or power that rewards changing into a different job can make builds more viable
Ideas: Quest card that require different jobs in deck or played. Power card that doubles job change effects. Skill cards with lower rarity that can search for job cards. Attack cards with additional effects for certain job (like searching for a different equipment when you have the wooden stick equipped). :lunar2019laughingpig: Really like the idea of job changing.
joy1999  [developer] 19 Apr, 2023 @ 2:39am 
Originally posted by 鳖载着理发店:
Tried a few run with different build. And I personally feel that job changing is underwhelming as sticking to one tactic is much easier to build and is just more rewarding. Maybe adding more abilities or power that rewards changing into a different job can make builds more viable
Ideas: Quest card that require different jobs in deck or played. Power card that doubles job change effects. Skill cards with lower rarity that can search for job cards. Attack cards with additional effects for certain job (like searching for a different equipment when you have the wooden stick equipped). :lunar2019laughingpig: Really like the idea of job changing.


During internal testing, the end game power of the job change deck is quite strong, but I remember that it was difficult to create a deck up to that level.

I want to test a little more, and if it supports it, I want to add a card that supports the early and mid game.

Thank you for your feedback!
Zu 19 Apr, 2023 @ 8:46am 
Originally posted by joy1999:
During internal testing, the end game power of the job change deck is quite strong, but I remember that it was difficult to create a deck up to that level.

I want to test a little more, and if it supports it, I want to add a card that supports the early and mid game.
I recommend reconsidering the rarity of relics. If there was a common relic that rewards you for swapping jobs or (for example) gives you a choice of 2 jobs to enter when you right-click it (once per combat), you might find this as early as floor 0 from Neow, and now you would have an incentive to further invest in job swapping.

Compare with snecko skull, damaru, paper phrog, and symbiotic virus. If all such relics were rare or in boss chests (like tough bandages or hovering kite), unique runs end up barely happening, and that's no fun, is it?
Last edited by Zu; 19 Apr, 2023 @ 10:01am
大大朵 7 May, 2023 @ 5:58am 
will there be a maid mode card?
Originally posted by pdfrvr:
will there be a maid mode card?
That sounds like a great idea!
joy1999  [developer] 8 May, 2023 @ 8:09am 
Originally posted by pdfrvr:
will there be a maid mode card?

Yes, this mod character was created before Maid Aris came out, so mods don't have Made card yet. If I have time, I'd like to add an additional card.

Thank you for your feedback!
大大朵 10 May, 2023 @ 8:29pm 
Originally posted by joy1999:
Originally posted by pdfrvr:
will there be a maid mode card?

Yes, this mod character was created before Maid Aris came out, so mods don't have Made card yet. If I have time, I'd like to add an additional card.

Thank you for your feedback!
thank you for make such a good mod:smile::smile:
爱丽丝 19 Nov, 2023 @ 12:23am 
Played all 3 characters to A20, and I have some suggestions for Aris.
I recommend to re-design BF strike and hikariyo!
BF strike: 2 cost, deals 3*5 -> 4*5 damage
hikariyo!: 1 cost, get 3 -> 4 charge
Aris's card drawing is not as strong as the Silent or Hoshino, so it's hard to play with only 2 mana charge.
And BF strike is too weak. I don't know why you designed this, but you can see Riddle with Holes and Tantrum, Ragnarok have a high value, don't reduce the damage only because the card can use strength several times.
Besides, Cabinet and Static Armor is too strong to beat the Heart because of the "beat of death". They may be redesigned.
And wizard is really weak and I have never played it during my A0-20.
爱丽丝 19 Nov, 2023 @ 12:28am 
Aris is playing just like the Defect because she need many attack cards to go through the Act1, but need more cards but not less cards to beat the heart.
So Aris's deck would be huge and it leads hikariyo, devil Yuuka would be hard to use. It's balance without several cards I have mentioned, but it's not as interesting and powerful as a mod character.
I love the design, but actually it's a bit hard to beat the heart. I only have 40% winning rate with Aris but about 80% winning rate with Hoshino for A20.:steamhappy:
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