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https://github.com/lolluslollus/lollo_freestyle_train_station_1/issues/20
I just witnessed that a station was renamed from "New Station" to the name of the nearest industry after a couple of seconds.
But you are most likely right, because after loading the save I did prior placing the markers I just waited a little bit after the station was renamed, manually renamed it by myself and then continued adding markers.
It still crashed.
You can test that yourself by adding a "debugPrint(entity)" at line 49: https://github.com/Konrad2023/SmartStationNaming/blob/master/res/config/game_script/smart_station_naming.lua#L49 and observe which events actually even trigger my mod's logic.