Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://pastebin.com/w6ddbyhV
I looked at it myself and it seems to work after deleting line 1398 "</Description>" in Weapons\Weapons_Mod.xml
However, a new error appears when starting a campaign. It says Description component is missing in Weapons\ammunitions.xml.
This could be a good version to work with, its from before the COR dev messed everything up
I saw a post mentioning some other changes as well:
"There are quite a few things.
maybe the combat difficulty changes much more easily than before, so there's no tension at all.
I noticed some changes in the sound files, and they made loud noise.
and during multiplayer, memory usage on the server increased abnormally.
after testing by turning off modes one by one that we thought might be the cause, we found that COR was the problem.
....
Well, you could argue that the above could simply be a coincidence.
But what about this?
If you read the '9x19mm' recipe, your character will be deleted and only 💩 left.
This doesn't even respawn because it deletes character's information. "
from this discussion:
https://steamhost.cn/steamcommunity_com/app/602960/discussions/0/6980058383086133434/
When you go to Afflictions.xml in line 3 you can see the effects of "govno".
<Effect minstrength="0" maxstrength="100" strengthchange="1.6">
<StatusEffect type="Always" target="Character" comparison="and">
<Conditional speciesname="human" />
<SpawnItem identifier="poop" spawnposition="This" count="10" />
<RemoveCharacter />
It spawns ♥♥♥♥ and removes the player character.
Some major issues still remain:
-reading 9x19 blueprints still deletes player character (atleast when I looked at the code in Blueprint.xml)
-The oxygen tank and welding tank images are fixed for inventory but not when you look at the diving suit locker (oxygen tank are still red)
-All jobs/roles start with extremely low weapon skill (1 to 5), even for security officer
-Combat diving suit & PUCS footstep sounds are overridden to "roflstep"
-Most likely many more hidden problems designed to annoy the player
I still recommend using COR version from before 15th of april so you don't waste time fixing everything, those versions have the same features and do not have any malicious changes. You could focus better on optimization that way
.45 magazine and I think 9mm magazines have a description thats meant for blueprints. When you look at the description of the magazines in your inventory it says something like "Blueprint for fabricator" while its actually just a magazine