Barotrauma

Barotrauma

Combat Overhaul Reloaded(COR) [Ru En]
Ghost 18 Apr, 2023 @ 3:55am
Bug Reports
Wanted to make a section for bug reports so the comments don't get cluttered
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Showing 1-15 of 100 comments
Ghost 18 Apr, 2023 @ 3:58am 
There's an error currently preventing the mod from being enabled in the mod manager.
https://pastebin.com/w6ddbyhV

I looked at it myself and it seems to work after deleting line 1398 "</Description>" in Weapons\Weapons_Mod.xml

However, a new error appears when starting a campaign. It says Description component is missing in Weapons\ammunitions.xml.
Last edited by Ghost; 18 Apr, 2023 @ 5:05am
Ghost 18 Apr, 2023 @ 4:20am 
Welding tanks and oxygen tanks images still appear to be swapped
Ghost 18 Apr, 2023 @ 4:33am 
Maybe its better to use a re-upload of an older version (before the original COR dev added all the ♥♥♥♥♥♥♥♥) and merge the optimization changes with the older version? There might be plenty of things he changed that we aren't aware of yet.
Last edited by Ghost; 18 Apr, 2023 @ 4:57am
Ghost 18 Apr, 2023 @ 4:56am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960716509

This could be a good version to work with, its from before the COR dev messed everything up
Battle Engineer  [developer] 18 Apr, 2023 @ 5:59am 
Originally posted by Ghost:
Welding tanks and oxygen tanks images still appear to be swapped
didnt know he did that, thanks for letting me know
Ghost 18 Apr, 2023 @ 6:26am 
@Battle Engineer
I saw a post mentioning some other changes as well:

"There are quite a few things.
maybe the combat difficulty changes much more easily than before, so there's no tension at all.
I noticed some changes in the sound files, and they made loud noise.
and during multiplayer, memory usage on the server increased abnormally.
after testing by turning off modes one by one that we thought might be the cause, we found that COR was the problem.

....

Well, you could argue that the above could simply be a coincidence.
But what about this?
If you read the '9x19mm' recipe, your character will be deleted and only 💩 left.
This doesn't even respawn because it deletes character's information. "

from this discussion:

https://steamhost.cn/steamcommunity_com/app/602960/discussions/0/6980058383086133434/
Ghost 18 Apr, 2023 @ 6:39am 
I can confirm: If you go to line 708 in Blueprints.xml you can see the 9x19 blueprint has affliction identifier="govno" which means ♥♥♥♥ in Russian
When you go to Afflictions.xml in line 3 you can see the effects of "govno".

<Effect minstrength="0" maxstrength="100" strengthchange="1.6">
<StatusEffect type="Always" target="Character" comparison="and">
<Conditional speciesname="human" />
<SpawnItem identifier="poop" spawnposition="This" count="10" />
<RemoveCharacter />

It spawns ♥♥♥♥ and removes the player character.
Last edited by Ghost; 18 Apr, 2023 @ 6:40am
Dreamwell 18 Apr, 2023 @ 10:19am 
Damn, that dude's an ♥♥♥♥♥♥♥.
Ghost 19 Apr, 2023 @ 2:14am 
Thanks for the update Battle Engineer

Some major issues still remain:
-reading 9x19 blueprints still deletes player character (atleast when I looked at the code in Blueprint.xml)
-The oxygen tank and welding tank images are fixed for inventory but not when you look at the diving suit locker (oxygen tank are still red)
-All jobs/roles start with extremely low weapon skill (1 to 5), even for security officer
-Combat diving suit & PUCS footstep sounds are overridden to "roflstep"
-Most likely many more hidden problems designed to annoy the player

I still recommend using COR version from before 15th of april so you don't waste time fixing everything, those versions have the same features and do not have any malicious changes. You could focus better on optimization that way
Last edited by Ghost; 19 Apr, 2023 @ 2:18am
Battle Engineer  [developer] 19 Apr, 2023 @ 7:19am 
Originally posted by Ghost:
I can confirm: If you go to line 708 in Blueprints.xml you can see the 9x19 blueprint has affliction identifier="govno" which means ♥♥♥♥ in Russian
When you go to Afflictions.xml in line 3 you can see the effects of "govno".

<Effect minstrength="0" maxstrength="100" strengthchange="1.6">
<StatusEffect type="Always" target="Character" comparison="and">
<Conditional speciesname="human" />
<SpawnItem identifier="poop" spawnposition="This" count="10" />
<RemoveCharacter />

It spawns ♥♥♥♥ and removes the player character.
oh so that’s what that poop was from, on it now
Last edited by Battle Engineer; 19 Apr, 2023 @ 11:02am
Battle Engineer  [developer] 19 Apr, 2023 @ 7:21am 
Originally posted by Ghost:
I still recommend using COR version from before 15th of april so you don't waste time fixing everything, those versions have the same features and do not have any malicious changes. You could focus better on optimization that way
I’ve already started work on clean up but I am looking at the others code to see what is different
Brashscar 19 Apr, 2023 @ 10:09am 
not sure if this was already mentioned but all the ammunition seem to be spitting an error something about the description
Battle Engineer  [developer] 19 Apr, 2023 @ 10:38am 
Originally posted by Brashscar:
not sure if this was already mentioned but all the ammunition seem to be spitting an error something about the description
yeah i noticed that, that was due to a failed optimization, removed already and will be in the next big update
Ghost 20 Apr, 2023 @ 1:57am 
Thanks again for the update! I didn't find any major issues, only a very minor one:
.45 magazine and I think 9mm magazines have a description thats meant for blueprints. When you look at the description of the magazines in your inventory it says something like "Blueprint for fabricator" while its actually just a magazine
nanachi 20 Apr, 2023 @ 3:51am 
crafting on a military fabricator takes too much time
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