Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Specifically, Gehennas Golden Hounds and Piercing Bolts of Burning are so loud that all other sounds are drowned out even if played from far away.
On the other hand, Gehennas Golden Globe is inaudible unless close up.
The only way to adjust the sound of the vortex magic may be to adjust the csc file in the composite_scene folder.
Another idea I can think of is to have an entry for magic in the audio_sphere_of_influences_tables, could this be used to adjust it?
By the way, I have compiled a list of units (mainly monsters) with too small and too loud voices as far as I have noticed.
Too small
Soul Grinder (except slaanesh), Terracotta Sentinel(hidden by the sound effects, completely inaudible), Beast of Nurgle, Warbear, Mournfang, Juggernaut, Kdaai Destroyer, Bale Taurus, Great Taurus, Gorebeast, Snow Leopard, Lammasu, Brood Horror, Ghorgon, Jabberslythe, Dread Saurian, Exalted Keeper of Secrets
Too loud
Giant, Phoenix, Carnosaur
These are not the response voices when you click on a unit, they are the voices during battle.
If you compare the louder and quieter units, you will be able to hear the difference.
As for the voices, I globally reduced them - not specifically adjusted them. I'll see what I can do there, but they might be difficult to single out, we'll see.
Magic is a bit tricky, but I did reduce the loudness of what WH calls "bombardments" which probably helps with most of the magic sounds, we will see.
Strangely, the golden_globe seems to possibly use a generic sound for a "magic globe" projectile (which would be silly), that might be connected to smaller things (like Skaven grenadiers) so I will have to experiment with this. This is one of the frequent cases where it isn't very obvious how this it is handled...
Also, I think I lowered the magic bombardment volume too much now, so I will split the difference, but really its about just singling out specific ones that are the most powerful, and making those louder than the rest (enough to really make you say "wow!"). That is the goal anyway, in time.
You may want to check out the golden_globe sound level, because I can't seem to figure out a way to try it in Skirmish battles, and I don't have a campaign going currently that has this available. It might be too loud now.
Maybe change the threshold for the wind sound a little bit?
The way I feel it: the first 1~2 hours using your mod - WOW! the whole environment sound field is so clear! Amazing!
But after couple of hours playing, the over loud wind sound start making me tired, and ears a little bit hurt.
That's all my own experience, and forgive me if I used some word wrong. Really appreciate your great work, the sound adjustment for this game is mush necessary, nobody made something like this before, Thanks again!
p.s. I mentioned the eight peaks, is because that I don't know if the different areas of campaign have different sound set up.
But otherwise, if you mess around with the obstruction size for the wind then you might at least make it better for you in the mean time (or in case I cannot locate that specific sound to change).
//-Campaign map, wind sound volume, Dwarven provinces (probably mountain wind) - too loud.
//-Campaign map, ambient sounds, Cathay cities - too quiet.