Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.3
 This topic has been pinned, so it's probably important
Volcano  [developer] 7 Jun, 2023 @ 3:06pm
Is there a sound that is too loud? Describe it here...
There are literally thousands of sound samples in WH3, and there is no way for me to listen them all. Some factions have obscure units that are seldom used, for example, or there is some place on a battle map that has environmental sounds that are seldom heard.

If there is some kind of sound that you think is too loud, then try your best to describe it in detail here, and I will see if I can adjust it.
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Showing 1-15 of 22 comments
Mikoyanyan 12 Jun, 2023 @ 9:41am 
I think many of the sounds of abilities and magic are too loud.
Specifically, Gehennas Golden Hounds and Piercing Bolts of Burning are so loud that all other sounds are drowned out even if played from far away.
On the other hand, Gehennas Golden Globe is inaudible unless close up.
Volcano  [developer] 12 Jun, 2023 @ 1:07pm 
OK, I will take a look into that in the long term. Generally, I agree that magic is a bit too loud (but I do want it loud, just not too loud), but I haven't yet tried to identify individual spells yet, but I will get around to it. Thanks!
Last edited by Volcano; 12 Jun, 2023 @ 1:07pm
Volcano  [developer] 12 Jun, 2023 @ 4:48pm 
After looking at this, I discovered that I haven't actually done that much to magic yet (having mostly concentrated on foley, melee and vocals). So, I will make a note to look into that. :steamthumbsup:
Volcano  [developer] 13 Jun, 2023 @ 2:19am 
So I improved the magic sound handling in v4.1, but I noticed that magic in general does not have a lot of audio metadata data, so that means there really isn't a lot to adjust. Still, I think or hope that it has improved a bit from the changes that were possible. Beyond what I have done here, I will just have to work out how to adjust magic audio behavior globally, but this will take some time.
Mikoyanyan 13 Jun, 2023 @ 3:39am 
Great, I'm rooting for you, keep up the good work!
The only way to adjust the sound of the vortex magic may be to adjust the csc file in the composite_scene folder.
Another idea I can think of is to have an entry for magic in the audio_sphere_of_influences_tables, could this be used to adjust it?
By the way, I have compiled a list of units (mainly monsters) with too small and too loud voices as far as I have noticed.

Too small
Soul Grinder (except slaanesh), Terracotta Sentinel(hidden by the sound effects, completely inaudible), Beast of Nurgle, Warbear, Mournfang, Juggernaut, Kdaai Destroyer, Bale Taurus, Great Taurus, Gorebeast, Snow Leopard, Lammasu, Brood Horror, Ghorgon, Jabberslythe, Dread Saurian, Exalted Keeper of Secrets

Too loud
Giant, Phoenix, Carnosaur

These are not the response voices when you click on a unit, they are the voices during battle.
If you compare the louder and quieter units, you will be able to hear the difference.
Volcano  [developer] 13 Jun, 2023 @ 3:51am 
Thanks I will take a look. If it involves csc file editing, well, I haven't really gotten to that stage yet, but yeah maybe that is what it will take at some point. The golden_globe for example has no audio metadata whatsoever that I can see.

As for the voices, I globally reduced them - not specifically adjusted them. I'll see what I can do there, but they might be difficult to single out, we'll see.
Volcano  [developer] 13 Jun, 2023 @ 11:40am 
OK it took some effort, but I think I successfully targeted and improved the vocal levels of all those units you mentioned in version 4.2.

Magic is a bit tricky, but I did reduce the loudness of what WH calls "bombardments" which probably helps with most of the magic sounds, we will see.

Strangely, the golden_globe seems to possibly use a generic sound for a "magic globe" projectile (which would be silly), that might be connected to smaller things (like Skaven grenadiers) so I will have to experiment with this. This is one of the frequent cases where it isn't very obvious how this it is handled... :steamfacepalm:
Last edited by Volcano; 13 Jun, 2023 @ 11:40am
Volcano  [developer] 13 Jun, 2023 @ 10:04pm 
I think I found the golden_globe's audio event. I will look at increasing its volume for 4.3.
Also, I think I lowered the magic bombardment volume too much now, so I will split the difference, but really its about just singling out specific ones that are the most powerful, and making those louder than the rest (enough to really make you say "wow!"). That is the goal anyway, in time.

You may want to check out the golden_globe sound level, because I can't seem to figure out a way to try it in Skirmish battles, and I don't have a campaign going currently that has this available. It might be too loud now. :steamfacepalm:
Last edited by Volcano; 14 Jun, 2023 @ 12:04am
w_stan 25 Feb, 2024 @ 7:12pm 
I play dwarf, with old world campaign mod,around eight peaks, and find that the wind sound is a little too loud for me.
Maybe change the threshold for the wind sound a little bit?
Volcano  [developer] 26 Feb, 2024 @ 8:35am 
OK, are you referring to a sound on the campaign map? If so, I could give it a listen and see if anything can be done about it. Campaign map sounds are kind of tricky to adjust, but it might be possible.
w_stan 26 Feb, 2024 @ 9:19am 
Yes, I'm talking about the wind & environment noise on the campaign map.
The way I feel it: the first 1~2 hours using your mod - WOW! the whole environment sound field is so clear! Amazing!
But after couple of hours playing, the over loud wind sound start making me tired, and ears a little bit hurt.
That's all my own experience, and forgive me if I used some word wrong. Really appreciate your great work, the sound adjustment for this game is mush necessary, nobody made something like this before, Thanks again!
p.s. I mentioned the eight peaks, is because that I don't know if the different areas of campaign have different sound set up.
Volcano  [developer] 26 Feb, 2024 @ 9:52am 
Thanks! OK, yeah I haven't played with the dwarves so maybe I just haven't really heard that wind sound on that part of the map. I will try it out and see if I can do something about it.

But otherwise, if you mess around with the obstruction size for the wind then you might at least make it better for you in the mean time (or in case I cannot locate that specific sound to change).
Volcano  [developer] 28 Feb, 2024 @ 5:57pm 
Things I will investigate when I can:

//-Campaign map, wind sound volume, Dwarven provinces (probably mountain wind) - too loud.
//-Campaign map, ambient sounds, Cathay cities - too quiet.
Last edited by Volcano; 18 Mar, 2024 @ 4:29pm
Volcano  [developer] 12 Mar, 2024 @ 4:37pm 
Actually, I may have found a way to increase the Cathay cities sound (on the campaign map) in the v5.5 update. I haven't posted it yet because I am testing another unrelated possible improvement first.
Demosthene 30 Apr, 2024 @ 9:55am 
If possible, louder chaos dwarf artillery and VC Queen Bess 'dwarfing' even that. Empire/Vampire Coast mortars seem too quiet, I often hear the shells just before landing.
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