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Hmm. I thought I had fixed this. I'll take a look thanks!
Card text says 10 dmg X times, but it just eats your energy without doing anything.
The fury cutter thing I encountered too, after the first hit next turn it resets.
And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.
Will report back with more, great ideas so far, already a very fun mod 🙂
Glad you're enjoying it!
I think I've resolved all of those issues currently. That would be a funny card though, negative poison.
Let me know if you notice anything else not working as intended!
Awesome, thanks!
I just played Aromatic Energy+, and it gave me the buff "CoatingEnergyPower" which says I get -1 Artifact per turn. And I do, currently at -1 Artifact :-D It does not go to -2, though. The extra energy does also not work. Cool idea for a card, though.
Hisuian Liligant says "Draw 6 cards ...", but it's a "Draw until you have 6". Just a minor thing, since it's on the choice card. Same for "Cannot draw more this turn".
Natus attack is not affected by Weak (or Flying), but maybe that is intended? Just wanted to make sure :-)
Blacephalon does not change on being upgraded, maybe not a bug and just not finished.
Great progress, will be back with more :)
The hisuian lilligant wording definitely needs to be better. I'll take another swing at it.
I'll fix the Natu math tonight, I just realised what I had done wrong.
I didn't have an idea for the blacephalon upgrade yet, it's on my list for things to change!
edit: same thing happens with Ponyta
edit x 2: Lucario's card text updates, but I'm pretty sure it still only gives 2 energy after upgrading.
RotomV does not exhaust all status card in discard pile (but does the damage correctly).
Fun new cards! :)
When Professor Sycamore is played after another supporter is played this turn, he does not exhaust the hand but draws 7 cards