Slay the Spire

Slay the Spire

Pokemon Master
Mars  [developer] 19 Apr, 2023 @ 3:14pm
Bugs!
If you come across a crash, a card with no name, or a card that does something it claims to not do let me know and I'll fix it. For cards with no name, if you want to help, please take the card and try to describe what it does so I can more easily identify what it is.
Last edited by Mars; 2 May, 2023 @ 1:40pm
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Showing 1-15 of 89 comments
Wattlesteiner 21 Apr, 2023 @ 6:53am 
Fury cutter cards aren't resetting their effect after every turn properly. They reset after playing the first fury cutter of the next turn at the moment.
Mars  [developer] 21 Apr, 2023 @ 7:19am 
Originally posted by Wattlesteiner:
Fury cutter cards aren't resetting their effect after every turn properly. They reset after playing the first fury cutter of the next turn at the moment.


Hmm. I thought I had fixed this. I'll take a look thanks!
Skylee 23 Apr, 2023 @ 1:34am 
Hisuian Arcanine does not work. (At least it didnt 3 days ago)
Card text says 10 dmg X times, but it just eats your energy without doing anything.

The fury cutter thing I encountered too, after the first hit next turn it resets.

And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.

Will report back with more, great ideas so far, already a very fun mod 🙂
Mars  [developer] 23 Apr, 2023 @ 1:38am 
Originally posted by Skylee:
Hisuian Arcanine does not work. (At least it didnt 3 days ago)
Card text says 10 dmg X times, but it just eats your energy without doing anything.

The fury cutter thing I encountered too, after the first hit next turn it resets.

And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.

Will report back with more, great ideas so far, already a very fun mod 🙂

Glad you're enjoying it!

I think I've resolved all of those issues currently. That would be a funny card though, negative poison.

Let me know if you notice anything else not working as intended!
Skylee 23 Apr, 2023 @ 8:30am 
Originally posted by Mars:
Originally posted by Skylee:
Hisuian Arcanine does not work. (At least it didnt 3 days ago)
Card text says 10 dmg X times, but it just eats your energy without doing anything.

The fury cutter thing I encountered too, after the first hit next turn it resets.

And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.

Will report back with more, great ideas so far, already a very fun mod 🙂

Glad you're enjoying it!

I think I've resolved all of those issues currently. That would be a funny card though, negative poison.

Let me know if you notice anything else not working as intended!


Awesome, thanks!

I just played Aromatic Energy+, and it gave me the buff "CoatingEnergyPower" which says I get -1 Artifact per turn. And I do, currently at -1 Artifact :-D It does not go to -2, though. The extra energy does also not work. Cool idea for a card, though.

Hisuian Liligant says "Draw 6 cards ...", but it's a "Draw until you have 6". Just a minor thing, since it's on the choice card. Same for "Cannot draw more this turn".

Natus attack is not affected by Weak (or Flying), but maybe that is intended? Just wanted to make sure :-)

Blacephalon does not change on being upgraded, maybe not a bug and just not finished.


Great progress, will be back with more :)
Last edited by Skylee; 23 Apr, 2023 @ 8:41am
Mars  [developer] 23 Apr, 2023 @ 9:54am 
Thanks for your feedback! I'll fix the aromatic and coating energies.

The hisuian lilligant wording definitely needs to be better. I'll take another swing at it.

I'll fix the Natu math tonight, I just realised what I had done wrong.

I didn't have an idea for the blacephalon upgrade yet, it's on my list for things to change!
Wattlesteiner 24 Apr, 2023 @ 10:43am 
When upgrading shroomish nothing changes. Energy costs and card text both stay the same.

edit: same thing happens with Ponyta

edit x 2: Lucario's card text updates, but I'm pretty sure it still only gives 2 energy after upgrading.
Last edited by Wattlesteiner; 24 Apr, 2023 @ 11:51am
Mars  [developer] 24 Apr, 2023 @ 10:53am 
I'll give it a look when I get home. Thanks!
WhoBoy03 29 Apr, 2023 @ 7:48am 
Unless I am misunderstanding the mechanics, Giratina is bugged. Gate never triggers because it exhausts on play. If this is intended and I need to discard it instead, the card doesn't say it exhausts on use. Otherwise, the mod is lots of fun! Can't wait to see what comes next!
Mars  [developer] 29 Apr, 2023 @ 8:19am 
It triggers if you don't play the card! I've got some cards planned with the mechanic that will have ethereal
UVgamma 29 Apr, 2023 @ 9:20pm 
What's the trick behind the Eevee evolution? I haven't managed to trigger it yet.
Mars  [developer] 29 Apr, 2023 @ 9:31pm 
It's not in yet unfortunately, I have some of the evos coded, but I haven't learned how to make custom events yet. Hopefully in a few days I'll have it figured out!
Skylee 1 May, 2023 @ 10:04am 
Getting Xurkitree to 0 cost with Confusion (snecko for example) gives an infinite, because cost stays the same on Return. Maybe intended.

RotomV does not exhaust all status card in discard pile (but does the damage correctly).

Fun new cards! :)
Last edited by Skylee; 1 May, 2023 @ 10:12am
Mars  [developer] 1 May, 2023 @ 10:10am 
The cost change interaction isn't one I had considered. It is uncommon enough that I'm not sure how I feel about it. I'll take a look at RotomV thanks!
Skylee 1 May, 2023 @ 10:14am 
Oh, and Iron Hands exhausts, but does not say so.

When Professor Sycamore is played after another supporter is played this turn, he does not exhaust the hand but draws 7 cards
Last edited by Skylee; 1 May, 2023 @ 10:16am
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