Slay the Spire

Slay the Spire

Pokemon Master
Mars  [developer] 20 Apr, 2023 @ 2:15pm
Feedback
Leave your feedback! I'm new to modding games and game design in general. Trying to get my feet wet so to speak. Leave your thoughts and I'll take them into consideration!

I know the balance is off on probably many of the cards, the design is based on the pokemon TCG and is my best attempt to translate it into Slay the Spire.
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Showing 1-15 of 21 comments
Fansferb358HD 24 Apr, 2023 @ 8:26pm 
hi, here's a small suggestion for the art at the end of the run, when you kill the heart. 2/3 of the art is almost done (well underway, but not finished). but in the final scene, since the tower is spiral and cylindrical, you could make the "trainer" go up on a rayquaza, making reference to the tower of the sky from Pokémon emerald.
Mars  [developer] 25 Apr, 2023 @ 1:06pm 
I do like the idea of the rayquaza, I'll think about it!
after playing a good handful of runs with this character I've gotten a suggestion for a handful of cards to add themed around the evolution stones as well as an idea of how to implement them.

they would be 1 cost uncommon skills with retain and exhaust that when played would evolve, upgrade and add 1 (2 if upgraded) pokemon of their corosponding type (can be used on eevee for it's respective type evolution) from your draw and or discard pile into your hand.

when you implement evolutions at campfires you could add the option as a free action to remove an evolution stone from your deck to evolve an eevee or a pokemon of the same type as said evolution stone.
Mars  [developer] 3 Sep, 2023 @ 3:40pm 
Originally posted by Bento Baker Praymordis:
after playing a good handful of runs with this character I've gotten a suggestion for a handful of cards to add themed around the evolution stones as well as an idea of how to implement them.

they would be 1 cost uncommon skills with retain and exhaust that when played would evolve, upgrade and add 1 (2 if upgraded) pokemon of their corosponding type (can be used on eevee for it's respective type evolution) from your draw and or discard pile into your hand.

when you implement evolutions at campfires you could add the option as a free action to remove an evolution stone from your deck to evolve an eevee or a pokemon of the same type as said evolution stone.

I do really like this idea, but honestly I might have to give up on the rest site evolve. It's just beyond my ability to personally implement. I took a look a while ago, specifically at how the guardian does it and it's some of the most complicated stuff I've seen. I'm a fairly novice coder, so most of my solutions have to either be borrowed from somewhere else and/or fairly easy to implement. There are a few ways to evolve pokemon in the game currently, with the potion stones and Porygon-Z. I do want to find some more solutions to evolving though.
I got a few ideas for some more relics to add in a future update.

Item Finder (common relic) Upon pickup choose 1 of 3 upgraded held item cards to add to your deck.

Float stone (uncommon relic) The first unevolved pokemon card played each turn will add it's evolved card into your hand instead of the discard pile.

Rare candy (rare relic) Upon Pickup choose 2 unevolved pokemon in your deck, fully evolve them. pokemon cards in card rewards and shops have a 50% chance to be evolved.

ash's hat (boss relic) Draw one additional card each turn, whenever you would gain the prized debuff, instead apply it to a random enemy.

Ultranecrozium Z (event relic) upon pickup add 1 Ultra Necrozma to your deck.
Mars  [developer] 22 Oct, 2023 @ 10:48am 
Originally posted by Bento Baker Praymordis:
I got a few ideas for some more relics to add in a future update.

Item Finder (common relic) Upon pickup choose 1 of 3 upgraded held item cards to add to your deck.

Float stone (uncommon relic) The first unevolved pokemon card played each turn will add it's evolved card into your hand instead of the discard pile.

Rare candy (rare relic) Upon Pickup choose 2 unevolved pokemon in your deck, fully evolve them. pokemon cards in card rewards and shops have a 50% chance to be evolved.

ash's hat (boss relic) Draw one additional card each turn, whenever you would gain the prized debuff, instead apply it to a random enemy.

Ultranecrozium Z (event relic) upon pickup add 1 Ultra Necrozma to your deck.


I like these! I'm not entirely sure how I'd implement the rare candy type relic (on the back end), and I think that both negating prized and applying it to enemies would likely be to strong.

But these are for sure some really cool ideas!
as for the Ultra Necrozma event card, here's the idea for that.

cost 3 power. Can only be played as the first card of the turn. gain 1 intangable and 50 Omega and end your turn.
upgradeing this card gives it retain and increases the Omega gained to 75.
阿剛 28 Oct, 2023 @ 7:16am 
I think Prized maybe can harmless or make turn limit.
I play character will very soon dead if I pick any card with Prized or use it.
3lueOCE 6 Nov, 2023 @ 6:43pm 
Is there any way to have a preview of what the enemies will become when caught by the pokeball? It would make it a lot more approachable and help players who are new to the mod feel more secure in their choice to use their single-use capture.
Mars  [developer] 6 Nov, 2023 @ 7:06pm 
Originally posted by 3lueOCE:
Is there any way to have a preview of what the enemies will become when caught by the pokeball? It would make it a lot more approachable and help players who are new to the mod feel more secure in their choice to use their single-use capture.

Currently it's just the compendium, accessible from the main menu. I'm going to explore some options soon, I've been quite busy with a game jam and haven't had time to look into it.
I got a suggestion for a event that could be added into this mod.

event name is the pokemon daycare.

the event can be encountered in any act and possibly multiple times per run.

the event will give you 3 options to gain event relics and you can pick any combination of them you want and or leave.

(option 1) obtain the togepi egg which adds a togepi card to your deck. the togepi card is a 1 cost card that will change it's effect based on what type the last pokemon you played this combat is otherwise defaulting to it's own type.

(option 2) spend 25 gold to obtain the odd egg which adds a larvesta card to your deck. the larvesta card is an x cost card that applies burn and temperarally reduces strength of all enemies.

(option 3) spend 50 gold to obtain the manaphy egg which adds a manaphy card to your deck. the manaphy card is a 2 cost card with exhaust that transfers your debuffs to a target enemy and also transfers the targets buffs to you (if possible or benificial).

(option 4) leave the daycare and continue your adventure.
Last edited by Bento Baker Praymordis; 6 Nov, 2023 @ 9:35pm
riomarbastos 10 Nov, 2023 @ 7:03am 
For sure a way to choose or know which decks types will appear in the run as I see different decks types appear in each new run. Check the yu-gi-oh mod for ideas!!
Last edited by riomarbastos; 10 Nov, 2023 @ 7:04am
Mars  [developer] 10 Nov, 2023 @ 10:21am 
Originally posted by riomarbastos:
For sure a way to choose or know which decks types will appear in the run as I see different decks types appear in each new run. Check the yu-gi-oh mod for ideas!!
There is the mod config page if you have a specific run on mind, or you don't want to see some specific types. At the start of the run you can check your deck to see what try cards have been added to know your types
Last edited by Mars; 10 Nov, 2023 @ 10:21am
Mars  [developer] 13 Nov, 2023 @ 12:12pm 
Originally posted by Bento Baker Praymordis:
I got a suggestion for a event that could be added into this mod.

event name is the pokemon daycare.

the event can be encountered in any act and possibly multiple times per run.

the event will give you 3 options to gain event relics and you can pick any combination of them you want and or leave.

(option 1) obtain the togepi egg which adds a togepi card to your deck. the togepi card is a 1 cost card that will change it's effect based on what type the last pokemon you played this combat is otherwise defaulting to it's own type.

(option 2) spend 25 gold to obtain the odd egg which adds a larvesta card to your deck. the larvesta card is an x cost card that applies burn and temperarally reduces strength of all enemies.

(option 3) spend 50 gold to obtain the manaphy egg which adds a manaphy card to your deck. the manaphy card is a 2 cost card with exhaust that transfers your debuffs to a target enemy and also transfers the targets buffs to you (if possible or benificial).

(option 4) leave the daycare and continue your adventure.


I've been having a lot of trouble implementing events. But I do like this!
Dragnoran 15 Dec, 2023 @ 12:48pm 
zoroark seems to scale real quick for a common
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