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they would be 1 cost uncommon skills with retain and exhaust that when played would evolve, upgrade and add 1 (2 if upgraded) pokemon of their corosponding type (can be used on eevee for it's respective type evolution) from your draw and or discard pile into your hand.
when you implement evolutions at campfires you could add the option as a free action to remove an evolution stone from your deck to evolve an eevee or a pokemon of the same type as said evolution stone.
I do really like this idea, but honestly I might have to give up on the rest site evolve. It's just beyond my ability to personally implement. I took a look a while ago, specifically at how the guardian does it and it's some of the most complicated stuff I've seen. I'm a fairly novice coder, so most of my solutions have to either be borrowed from somewhere else and/or fairly easy to implement. There are a few ways to evolve pokemon in the game currently, with the potion stones and Porygon-Z. I do want to find some more solutions to evolving though.
Item Finder (common relic) Upon pickup choose 1 of 3 upgraded held item cards to add to your deck.
Float stone (uncommon relic) The first unevolved pokemon card played each turn will add it's evolved card into your hand instead of the discard pile.
Rare candy (rare relic) Upon Pickup choose 2 unevolved pokemon in your deck, fully evolve them. pokemon cards in card rewards and shops have a 50% chance to be evolved.
ash's hat (boss relic) Draw one additional card each turn, whenever you would gain the prized debuff, instead apply it to a random enemy.
Ultranecrozium Z (event relic) upon pickup add 1 Ultra Necrozma to your deck.
I like these! I'm not entirely sure how I'd implement the rare candy type relic (on the back end), and I think that both negating prized and applying it to enemies would likely be to strong.
But these are for sure some really cool ideas!
cost 3 power. Can only be played as the first card of the turn. gain 1 intangable and 50 Omega and end your turn.
upgradeing this card gives it retain and increases the Omega gained to 75.
I play character will very soon dead if I pick any card with Prized or use it.
Currently it's just the compendium, accessible from the main menu. I'm going to explore some options soon, I've been quite busy with a game jam and haven't had time to look into it.
event name is the pokemon daycare.
the event can be encountered in any act and possibly multiple times per run.
the event will give you 3 options to gain event relics and you can pick any combination of them you want and or leave.
(option 1) obtain the togepi egg which adds a togepi card to your deck. the togepi card is a 1 cost card that will change it's effect based on what type the last pokemon you played this combat is otherwise defaulting to it's own type.
(option 2) spend 25 gold to obtain the odd egg which adds a larvesta card to your deck. the larvesta card is an x cost card that applies burn and temperarally reduces strength of all enemies.
(option 3) spend 50 gold to obtain the manaphy egg which adds a manaphy card to your deck. the manaphy card is a 2 cost card with exhaust that transfers your debuffs to a target enemy and also transfers the targets buffs to you (if possible or benificial).
(option 4) leave the daycare and continue your adventure.
I've been having a lot of trouble implementing events. But I do like this!