Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Omega
OMEGA (UN)OFFICIAL CHANGELOG (4-28-2025 or 4-29-2025)
# Omega current changes:
- I'm doing this as a more in-depth log
# Major:
- Style applies to sword and projectiles
- If Omega has 2 FCs, he can now spend 1 to charge as a free action, otherwise, needs 1 meter to charge.
- This can't be done in combo
- New stance: Buster
- Buster and Buster Charged have an explosion that detonates based on the XY Plot, only doing hitstun on detonation. The projectiles itself does minimal damage (like 2) and no hitstun
- Momentum seems to be based on distance from opponent, and can shoot backwards if close enough to opponent
- Access Buster by using the buster toggle
- EX variants are now usable via dedicated free action, instead of not using FC
- Hyper Kai has been reworked into 2 variants: Raku and Rekko
- Raku is lv 1 Kai in neutral, in combo, it turns to lv 2 Kai
- Raku (alt) will trigger if hitting the opponent with Raku in neutral, instead of base Raku
- Raku (alt) is is a multihit that slows in speed when hitting the opponent
- Rekko is lv 3 Kai
- Raku and Rekko both have a short timestop effect in combo
- Note: Lam you might need to nerf this ♥♥♥♥ it has an effective hit time of f-10 (i actually mean -10 lam wtf)

# Balance:
- A lot of moves have tweaked momentum
- A lot of EX projectiles have tweaked momentum
- Cube projectiles from Raku and Crush are now hittable
- Sawblade projectiles from Attack Heavy are now hittable
- Sawblade projectiles now multihit and are no longer parriable at all
- Only the first hit does hitstun though
- Break projectile is now slightly larger(?)
- All normals no longer have an XY plot
- Spin (EX) no longer keeps Omega stationary during the process
- Crush now sends 3 projectiles falling onto the opponent
- This seems to have no actual limit to its range
- Omega can no longer burst cancel whenever he feels it in combo, and needs to hit the opponent first
- Special Descend now sends a minimum of 4 projectiles, and the maxed version is a lot easier to trigger
- Hyper Raku needs 1 charge, and Rekko needs 3
- Omega can roll now (yippee!)
- Special Strike is now prt 4
- EX variant is prt 2 but also +2 instead of +3 on block
- Burst now triggers Overdrive instantly (idr if this was the case before)
- Move back and Flip Dash now has backdash iasa
- Special Far Slash now has an auto hit detection radius where the move will automatically slow down Omega to hit the opponent
- Speical Far Slash range ♥♥♥♥♥♥♥ obliterated
- Range reduction hits harder on EX variant

# QoL:
- Supers now have an indicator in their icons to show how much charge is needed to have them
- It's a blue dot on their icons

# Misc:
- Ranbu hitstop tweaked
- Supers now have an additional voiceline when Omega (hair) does them
- theyre weird imo but whatcha gonna do?
- Burst Reading with Omega (hair) isn't as cool now
Last edited by Trinity; 28 Apr @ 8:37pm
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Trinity 29 Apr @ 1:21am 
# hotfixes:
- Raku startup hitstop nerfed
- Burst Reading with skins is cooler again
- Fixed issue where Buster toggle leaves Omega really minus if opponent dashes forwards
extremely important note: rekko heals have returned

(though not nearly as much as it did on launch, i've only seen a max of 1500 compared to getting nearly double that back?)
InklessBrush  [developer] 29 Apr @ 7:56am 
Rekko heal is fixed number and not lost-percentage base
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