Transport Fever 2

Transport Fever 2

Blades and levers for switches 1.0
RadiKyle 27 Jan, 2024 @ 1:25pm
Height setting
Hi, this is such a great mod, amazing to see it in action! Kudos for sorting out how to make it work!

The main trouble I'm having is getting the height correct. No matter how hard I try to make the track perfectly level, the blades are either floating above the rails or buried under the railbed. And my tracks are rarely perfectly level anyway.

It would be great to have some kind of height adjustment setting to correct for any elevation difference between where the mouse is clicked and where the blades actually appear.

Cheers!
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pyromanuel  [developer] 6 Feb, 2024 @ 11:51am 
Hello,
If it was just a static asset I could but signals and waypoints can't have variables as far as I know. It would be very useful if they could and if someone knows how to achieve it I would be very interrested in knowing.
I might add the blades as an asset at some point in the future.
RadiKyle 6 Feb, 2024 @ 10:16pm 
That's ok, thanks anyway! Amazed you achieved this at all with how difficult the game makes it!

An asset version could certainly be interesting if people just want the appearance and can accept the lack of animation. The UEP Check Rails mod includes some assets for a similar looking track feature. If you haven't seen it, it might give some ideas if you decide to make an asset version.

Back to trying to level my tracks, haha! Cheers
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