Rain World

Rain World

The Gravel-Eater (Watcher Update Fix)
emer 14 Jul, 2023 @ 9:35pm
bug/glitches
report your bugs and glitches here
Last edited by emer; 14 Jul, 2023 @ 9:37pm
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Showing 1-15 of 73 comments
IdleFire Guardian 24 Jul, 2023 @ 9:24am 
The body slam for the mod transfers to every slugcat campaign, both modded and base game. Along with that issue it completely ignores the requirement to be nourished for it to work (assuming nourished means mostly or completely full on food). During one session the gravel eater's body slam was not available and was given to stray slugpups, I found that out the hard way while using the dev tool to check something. That could be due to issues or incompatibility with Mouse Drag mod.
Last edited by IdleFire Guardian; 26 Jul, 2023 @ 3:17pm
RocketGoose 26 Jul, 2023 @ 3:03pm 
I just installed the mod and I've not played the lil gravel guy yet but I did notice that I'm also having the slam be applied to other slugcats
Kingmaxthe2  [developer] 26 Jul, 2023 @ 4:17pm 
yeah i goofed, it should be fixed next update
While the body slam issue is now fixed there are a few other issues. Crafting a live vulture grub registers its icon shown in the what's in my pocket mod displays a lantern icon. However it very much is still a live grub and functions as such. Holding up+grab to craft anything that isn't lethal object/spear like laterns just cause the item to be deleted. Dialog for Moon and Pebbles has some typos or improper capitalization. There is an incompatibility with the revive feature on Mouse Drag mod, causing the game to crash if this slugcat is revived this way.
Last edited by IdleFire Guardian; 5 Aug, 2023 @ 1:32pm
(I'm sorry for another bug report so soon from me ;-;) There is currently a major issue with the mod, throwing spears drops after hitting the target, if a spear hits plating it stick instead of being repelled. Throwing a spear at a pole plant causes the game to freeze for 10 seconds. If a scav throws a spear on screen; the game is frozen and a graph shows up sometimes in the bottom left hand corner of the screen. When I disabled this mod, everything was back to normal. I do not have any sort of friendly fire mod enabled so I don't know why it's doing that. Here's both videos showcasing both issues
Part A https://youtu.be/qVohF7hhJRQ
Part B https://youtu.be/JES1OS1sVKE
Tiger 7 Aug, 2023 @ 4:13am 
game froze at SU_C02 at the outskirts scav toll with a vulture present. presumably the vulture grabbed a scav or something, or a scav stabbed the vulture

i also had my game freeze earlier when i stabbed a pole mimic at SI_C02
Last edited by Tiger; 7 Aug, 2023 @ 4:15am
emer 7 Aug, 2023 @ 7:56pm 
SB:camerascroll is incompatible with sun baked spires it's just so immersion braking so maybe make the entire room dusty? idk im just playing without camera-scroll
Last edited by emer; 17 Aug, 2023 @ 11:17pm
i start notice bugs, storm cloud not connect with SBCameraScroll Mod for some reason.
the roϲk 17 Aug, 2023 @ 9:17am 
echos that require you to visit them beforehand will show me a blue flash on the first cycle, but on the next cycle they wont be there, even with max possible karma and karma protection... very frustrating.
IdleFire Guardian 18 Aug, 2023 @ 7:34am 
For some reason all pups when fatigued and in starvation mode will do Gravel-Eater's explosive "tummy ache". I have Gravel-Eater enabled but not currently being played, I was fooling about on Gourmand's campaign when I found this. Here's the video of the thing https://youtu.be/H-Zp2qvrk4A


Edit: nvm it's not just the pups, a squidcada bonked me as saint and I had the tummy ache effect happen
Last edited by IdleFire Guardian; 18 Aug, 2023 @ 9:21am
parrottt_player 18 Sep, 2023 @ 6:24am 
I've played jolly co-op in Survivor's campaign and for some reason second player has those fire struggles at random times. Not sure if other campaigns have the same issue
Shadowstar 23 Sep, 2023 @ 12:55am 
(I've experienced this since before the Public Testing update) After visiting Pebbles, when I leave the room (either by going through either of the two pipes, or even by warping via the Warp Mod), the grapics are frozen and a little bugged, positioned where the pipe I should come through is, but my player marker is off screen and frozen, and I can't see myself or hear anything other than the music and ambience. It seems that I can still move my character..? If I reverse directions to go back through the pipe, I end up back in Pebbles's room as normal. Thought it might be a mod collision, but when disabling all mods except Gravel-Eater, its dependencies, and Downpour mods, the bug still happened.

Because of this, I can't leave after visiting Pebbles. I have to exit the game and go back in.

https://youtu.be/rsck8S7NumQ
Kingmaxthe2  [developer] 23 Sep, 2023 @ 4:14pm 
Originally posted by Shadowstar:
(I've experienced this since before the Public Testing update) After visiting Pebbles, when I leave the room (either by going through either of the two pipes, or even by warping via the Warp Mod), the grapics are frozen and a little bugged, positioned where the pipe I should come through is, but my player marker is off screen and frozen, and I can't see myself or hear anything other than the music and ambience. It seems that I can still move my character..? If I reverse directions to go back through the pipe, I end up back in Pebbles's room as normal. Thought it might be a mod collision, but when disabling all mods except Gravel-Eater, its dependencies, and Downpour mods, the bug still happened.

Because of this, I can't leave after visiting Pebbles. I have to exit the game and go back in.

https://youtu.be/rsck8S7NumQ

This is due to jolly co-op, im not sure how to fix it, dont have it enabled when playing GE. I intend to disable co-op for Gravel Eater's Story, but i havent figured out how to disable it yet.
Shadowstar 23 Sep, 2023 @ 4:43pm 
Originally posted by Kingmaxthe2:
Originally posted by Shadowstar:
(I've experienced this since before the Public Testing update) After visiting Pebbles, when I leave the room (either by going through either of the two pipes, or even by warping via the Warp Mod), the grapics are frozen and a little bugged, positioned where the pipe I should come through is, but my player marker is off screen and frozen, and I can't see myself or hear anything other than the music and ambience. It seems that I can still move my character..? If I reverse directions to go back through the pipe, I end up back in Pebbles's room as normal. Thought it might be a mod collision, but when disabling all mods except Gravel-Eater, its dependencies, and Downpour mods, the bug still happened.

Because of this, I can't leave after visiting Pebbles. I have to exit the game and go back in.

https://youtu.be/rsck8S7NumQ

This is due to jolly co-op, im not sure how to fix it, dont have it enabled when playing GE. I intend to disable co-op for Gravel Eater's Story, but i havent figured out how to disable it yet.

I had no idea Jolly Co-op of all things would trigger this! Thank you for letting me know!
DJ 25 Sep, 2023 @ 5:14pm 
Moving bugs noted to here for convenience;
Scavenger AI has broken due to the patch unfortunately, making any encounter lead to a crash. I'm not sure if it's a side effect from the fix for CL, or only applies if you have Chieftain, but the game breaks every time one comes onscreen
Wanderer and Pilgrim have somehow broke down into 2 pips required for the passages with the patch. Why, not sure, but it just did.
Rot AI sometimes has a stroke when noticed. Usually pertains to Daddy Long Legs from what I've seen, causing a crash.
Last edited by DJ; 25 Sep, 2023 @ 6:57pm
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