Sid Meier's Civilization V

Sid Meier's Civilization V

Dynamic Towns - Vox Populi
 This topic has been pinned, so it's probably important
Azaquor  [developer] 23 Apr, 2023 @ 3:08am
Known Issues
  • Cosmetic issue: when building a Village on a Forest or Jungle, the tooltip will say something like "+2 Gold, providing 20 Production in the nearest City," even though the Forest or Jungle won't be removed.
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Showing 1-4 of 4 comments
Hello there Azaquor, I just wanted to let you know that the there is a slight issue with the latest release of Vox Populi here.

The Rights of Man Policy was moved (i think?) in the latest version of VP, so having Dynamic Towns and the latest Version of Vox Populi active, causes you to get to pick two "Rights of Man" policies in the Rationalism tree, one buffing only villages, and one buffing towns and large towns. This coincidentally deletes the policy in Vox Populi that gives +3% Science per Great Work in a City (max 30) serving as an indirect nerf to the tree.

Just wanted to let you know.
Azaquor  [developer] 15 Nov, 2023 @ 12:37pm 
Thanks Lucius! I'm working on an update to get compatibility with Vox Populi 4.2.7. Stay tuned!
Azaquor  [developer] 16 Nov, 2023 @ 9:04pm 
All fixed! Rights of Man was indeed messed up, and there were some other bits of text that needed to be merged to the latest Vox gameplay.
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