tModLoader

tModLoader

Melee Effects +
Just San Guy 12 Dec, 2024 @ 5:05am
Weird Projectile Swords Behavior
https://www.youtube.com/watch?v=vwoMcPDBaQc

(I'll just paste the same description from my video above.)

Terraria v1.4.4.9 | tModLoader v2024.10.3.0

In the video, i'm using only Cheat Sheet and Melee Effects +. Without Cheat Sheet the bug still persists.

Notice how some projectile melee weapons' attack speed drops significantly when the projectile hits anything within a certain distance from the player but, it works normally when hitting something far enough from the player. If you attack the enemy/dummy close enough, spawning the projectile already inside the target, the swords seems to behave normally. The bug strangely only happens within a specific distance range.

Ice blade projectile doesn't have pierce and can't go through tiles, so when i attack things far away, it behaves normally. When i hit something close enough, the attack speed is drastically reduced for some reason.
The Frostbrand in contrast, have pierce but can't go through tiles. When i hit the floor beneath me, its attack speed drops. When i hit the dummy or enemies close by, it behaves normally because the projectile doesn't get "destroyed" within this weird invisible range where it affects the attack speed.

This is happening with every sword that shoots projectiles. It doesn't seem to affect scythes or other melee weapons.

With swords like Starfury or Terra Blade, it doesn't happen at all. (Or i couldn't replicate it with them.)

It does not affect any "true" melee weapon that doesn't shoot projectiles.

Without any mods, the problem simply doesn't exist. It only behaves like this when i turn Melee Effects+ On.

Have anyone experienced something like this?
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Showing 1-4 of 4 comments
Veluz22 24 Feb @ 6:57pm 
Yeah I can confirm that I'm suffering this too. Any solutions?
Last edited by Veluz22; 24 Feb @ 6:57pm
LucB 30 May @ 6:11pm 
I came here after noticing weird speed drops with the Enchanted Sword, but your testing was a lot more thorough than any I did. I figured it was something to do with the projectiles, but I didn't understand what the trigger was.

So yeah, I'm probably experiencing the same issue too. Hopefully it gets fixed, but honestly, just your post is already going to be a big help, since now I know what to try avoiding until they fix it.

Next time I play I'll try to test it out and see if I can identify it being the same as it is with you. If I notice that it doesn't work the same to me as it works for you, I'll come back and make another comment talking about it. I'd assume that would be valuable info for the programer if it were the case.
Last edited by LucB; 30 May @ 6:11pm
LucB 30 May @ 7:08pm 
Tested out a few things and found out a couple details that seem really important:

Weapon speed actually ISN'T what seems to be being affected. Instead, it looks to me like whenever a projectile is destroyed under the right circunstances, the weapon simply stops swinging completely until the projectile's animation finishes. It's not a matter of speed, but rather a fixed halt in the animation.

The distance where the projectile breaking affects attack speed seems to be different for each weapon, and mainly appears to depend on both attack speed and projectile velocity. Because of that, I've noticed that the issue seems to happen specifically when a projectile breaks BEFORE the animation of the swing ends. The Ice Blade for example has slow projectiles and fast attack speed, so the issue only happens when the target is very close. On the other hand the Influx Weaver has much faster projectiles, so the issue happens even on targets more than twice as far.

What seems to be the issue to me is that each projectile's animation is tied to the weapon swing that created them in some way, and whenever they're destroyed, whatever command is used to erase them seems to also stop the blade until it finishes, making it unable to swing again for a time while the projectile breaks.
I could be wrong, but I'm fairly confident in that being what's happening here.

Thread seems old and no one fixed it yet, but hopefully the mod developer is still around to do something about it, since it's a pretty big problem for a lot of weapons.
Last edited by LucB; 30 May @ 7:10pm
fix plz
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