Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Dudz Axis Missions
 This topic has been pinned, so it's probably important
major dud  [developer] 22 Sep, 2023 @ 6:46pm
issues, bugs and notes
post screenshots of errors, desc of bugs, etc here or at https://discord.gg/XeQrKY3M
Last edited by major dud; 30 Nov, 2023 @ 6:48am
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Showing 1-5 of 5 comments
major dud  [developer] 30 Nov, 2023 @ 6:51am 
DO NOT ACTIVATE "ComradIvan's HD Skinpack (1930-1945) ported by FEDOROV" as it will cause game to crash. my mod has been updated to sync w latest version of GoH including incorporating comradivan's skinpack into this mod (you no longer need it for my mod to work).
Last edited by major dud; 24 Jan, 2024 @ 6:24am
Dango The Mochi 4 Aug, 2024 @ 11:12pm 
on monte cassino finale, if the enemy cannons at the start get lucky and destroy your leig infantry gun on the mountain, you'll get soft locked and can't proceed in the crew vehicles phase
Fluffy 5 Sep, 2024 @ 3:26pm 
[00:00:30] can't spawn entity concrete_fence_destroy (/map/single/00d_axis_missions_ger/01_ger_kasserine/0.mi, 307)
[00:00:30]
***************** Exception *****************
[00:00:30] File not found - resource/entity/service/skirmish/skirmish_flag/flagstaff.mdl (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>> gui:pm:show
>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>> world: load mission "/map/single/00d_axis_missions_ger/01_ger_kasserine/0.mi"
>>> file "/map/single/00d_axis_missions_ger/01_ger_kasserine/0.mi"
>> entity:raw
> file "/entity/service/skirmish/skirmish_flag/skirmish_flag.def"

3: {Extension "flagstaff.mdl"«}
4: {props "flag" "steel" "flag_slave" "skirmish_fx_base"}
5: {able "-select"}
6: ; ("armor_disable_damage_acc")
7: ; (include "/properties/resupply.inc")


CALL TO ARMS - GATES OF HELL - v1.045.0 - standard x64
2024.07.29 14:01 - x64 - 2c61c8c79 - 0x01614AF2
major dud  [developer] 9 Sep, 2024 @ 8:03am 
Originally posted by Fluffy:
[00:00:30] can't spawn entity concrete_fence_destroy (/map/single/00d_axis_missions_ger/01_ger_kasserine/0.mi, 307)
[00:00:30]
***************** Exception *****************
[00:00:30] File not found - resource/entity/service/skirmish/skirmish_flag/flagstaff.mdl (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>> gui:pm:show
>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>> world: load mission "/map/single/00d_axis_missions_ger/01_ger_kasserine/0.mi"
>>> file "/map/single/00d_axis_missions_ger/01_ger_kasserine/0.mi"
>> entity:raw
> file "/entity/service/skirmish/skirmish_flag/skirmish_flag.def"

3: {Extension "flagstaff.mdl"«}
4: {props "flag" "steel" "flag_slave" "skirmish_fx_base"}
5: {able "-select"}
6: ; ("armor_disable_damage_acc")
7: ; (include "/properties/resupply.inc")


CALL TO ARMS - GATES OF HELL - v1.045.0 - standard x64
2024.07.29 14:01 - x64 - 2c61c8c79 - 0x01614AF2
---------
this error means you didn't have mow2 mod activated or it was but in the wrong order. pls try mission again but make sure you follow the desc for req'd mods and activating them in the proper sequence. lmk...
major dud  [developer] 4 Oct, 2024 @ 8:02pm 
Originally posted by Dango The Mochi:
on monte cassino finale, if the enemy cannons at the start get lucky and destroy your leig infantry gun on the mountain, you'll get soft locked and can't proceed in the crew vehicles phase
the mission script already accounts for destroyed veh and removes them from the total to be crewed. did you try to repair the gun and crew it?
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