Garry's Mod

Garry's Mod

Modest Map Manipulator
 This topic has been pinned, so it's probably important
lime  [developer] 23 Apr, 2023 @ 8:21pm
Suggestions
Let me know what more you want to see from this tool.
< >
Showing 1-15 of 90 comments
Pun bro 27 Apr, 2023 @ 10:16am 
if there isn't already, i will suggest a part where you can remove map bounderies and walls, so you can build more room's possibly.
Armalad 27 Apr, 2023 @ 8:46pm 
Ability to auto-delete NPCs on maps. I was able to add NPCs and entities and was able to auto-delete props but none of the NPCs auto-deleted on a map restart.
Ahmetxrw 28 Apr, 2023 @ 1:18pm 
.
IzzyM 29 Apr, 2023 @ 2:12am 
@Pun bro Phisically impossible. He is not even able to edit static props right now (that ones which can't be moved with physics gun)
Floppicus 🍕 29 Apr, 2023 @ 2:22am 
make a few stuff from permaprops mod , like when you color or make material on it, it saves (when pressed save) and also material option
whirerke 1 May, 2023 @ 4:56am 
A texture brush?? idk i guess
Grox 1 May, 2023 @ 7:24pm 
The ability to make customizable trigger walls like the ones in the half-life campaign would be nice. Like adding the ability to make a trigger that for example, when crossed will spawn a specified NPC in a specified area whilst having it move on a set path, possibly by using a placeable spawn point linked to the trigger to designate where the entity spawns when the trigger is triggered. The pathing thing has also been done in the mod NPC Tools 2, so you could try to emulate what they did with that. With this idea, simple campaign-making in Gmod could be insane.
lime  [developer] 1 May, 2023 @ 8:32pm 
Ambitious idea. Would be tough to do, but would make many things possible. Mostly likely I will stick with overriding keyvalues as planned and not make an entire mapping suite. We'll see how long I can feature creep before burning out.
capson35 2 May, 2023 @ 9:52am 
can you make it so that you can add triggered events like the ones in hl2?
Last edited by capson35; 2 May, 2023 @ 9:52am
lime  [developer] 2 May, 2023 @ 10:15am 
I can make it so that if you walk into a custom trigger that it fires off certain outputs. But you may want to look into the Wire tool, or using the Hammer level editor if you want that much control.
Floppicus 🍕 2 May, 2023 @ 10:23am 
add so data of an entity or something will save data : not only it self but data also
lime  [developer] 2 May, 2023 @ 11:20am 
What kind of data do you think should be saved besides entity info? Notes perhaps.
Originally posted by duck 🦆:
Ambitious idea. Would be tough to do, but would make many things possible. Mostly likely I will stick with overriding keyvalues as planned and not make an entire mapping suite. We'll see how long I can feature creep before burning out.
bsmod has done it, why cant you?
make an option to make an entity or npc comepletely inactive until the player looks at it
Can you make it where i can save cars to a map because i just tried and it i could only walk into them and they had no wheels.

Other than that it works good.
< >
Showing 1-15 of 90 comments
Per page: 1530 50