Team Fortress 2

Team Fortress 2

The Shellraiser
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 25 Apr, 2023 @ 11:42am
Post Stat Suggestions Here
if you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
Last edited by Captain Kibbleknight; 30 Apr, 2023 @ 2:05pm
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Showing 1-11 of 11 comments
big gay bowacunga 25 Apr, 2023 @ 12:30pm 
(Trades out rockets for bullets)

(While airborne): shooting will steadily propel you in the direction opposite to the direction you're aiming

(+) 60% faster firing speed

(-) 90% damage penalty (for 1 bullet)

I'm trying to achieve something along the lines of a cross between the force a nature and the tomislav for the soldier, with a hint of jetpack joyride
Mörder 26 Apr, 2023 @ 3:55am 
hitscan weapon
+unaffected by damage falloff
-50% clip size
-25% reload speed
(would need custom animations) make it bolt action?
Last edited by Mörder; 26 Apr, 2023 @ 3:56am
jams 26 Apr, 2023 @ 8:30am 
Originally posted by Mörder:
hitscan weapon
+unaffected by damage falloff
-50% clip size
-25% reload speed
(would need custom animations) make it bolt action?

you might wanna give it a damage nerf
Mörder 26 Apr, 2023 @ 10:43am 
Originally posted by Lítau:
Originally posted by Mörder:
hitscan weapon
+unaffected by damage falloff
-50% clip size
-25% reload speed
(would need custom animations) make it bolt action?

you might wanna give it a damage nerf
making it bolt action would be enough of a damage nerf
ponch 26 Apr, 2023 @ 7:30pm 
Hitscan secondary
Can't really compare it to shotguns before, so it'll be the first weapon of its kind
30-40 bullets in clip
bullets fire every .25 seconds (again, not sure if this would be broken or not) and deal 1-2 damage per bullet. should result in about 51-102 damage per second. good for single targets, and decent for 2-3 player coming at you at once.
really like cowabunga's idea though. would be sick to have something akin to jetpack joyride
Fox 6 May, 2023 @ 7:56pm 
Pros:

Fires explosive bullets
+15% Movement speed when active

Cons:

–25 HP on wearer
No rocket jumping

In case of reskin:

Direct Hit
The Grillmaster 2 Jun, 2023 @ 9:15am 
This would make more sense for heavy than for soldier
Oelonyx 12 Aug, 2023 @ 3:56am 
Trades out Rockets with Recoil-less rifle rounds
Reads the splash damage hitboxes as if it were to be the huntsman
-90% splash damage radius
-60% splash damage
-20 to -25% damage reduction based on the stock rocket launcher
100% faster round velocity
-80% knockback force
Reloads all ammo within one magazine
+25% magazine count
-30% slower fire rate/ "manual" rechambering
This weapon cannot benefit from any crits whatsoever, not even minis
The kritzkrieg will only grant mini crits

-The manual rechambering section is to avoid situations where you had not exactly considered where you are in consideration to "manually" rechamber the round each time it is fired, thus the slower fire rate. You cannot reload within this time frame, only afterwards. Empty reloads lock back the charging handle, and release it when the magazine is replenished
-This does sound like a copy of the direct hit but as a flak cannon considering the hurthboxes being so large comparative to some player models and the effects of the lucksman has on players
himayamata 12 Nov, 2023 @ 6:21am 
+12 mini-rockets in one clip
+3-burst firing mode.
+100% projectile speed

-It will NOT explode on surfaces. (So, no rocket jumping)
-20% explosion radius.
-No ammo reserves (No reloading)

NOTE: Soldiers don't need to reload when all the mini-rockets are in one magazine. They will need to hit the target in order for the mini-rocket to explode. If not, it will only be a dud.
When they don't explode on surfaces, that means there is no rocket jumping
The Peniser 14 May, 2024 @ 1:09pm 
Stats:

Pros:
- Fires hitscan instead of projectiles
- Reloads entire clip at once via magazine.
- 50% extra clip size (6 shots)

Cons:
- 15% accuracy penalty
- 90% reduced blast radius
- 50% reduced self knockback
Originally posted by Captain Kibbleknight:
if you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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