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(While airborne): shooting will steadily propel you in the direction opposite to the direction you're aiming
(+) 60% faster firing speed
(-) 90% damage penalty (for 1 bullet)
I'm trying to achieve something along the lines of a cross between the force a nature and the tomislav for the soldier, with a hint of jetpack joyride
+unaffected by damage falloff
-50% clip size
-25% reload speed
(would need custom animations) make it bolt action?
you might wanna give it a damage nerf
Can't really compare it to shotguns before, so it'll be the first weapon of its kind
30-40 bullets in clip
bullets fire every .25 seconds (again, not sure if this would be broken or not) and deal 1-2 damage per bullet. should result in about 51-102 damage per second. good for single targets, and decent for 2-3 player coming at you at once.
really like cowabunga's idea though. would be sick to have something akin to jetpack joyride
Fires explosive bullets
+15% Movement speed when active
Cons:
–25 HP on wearer
No rocket jumping
In case of reskin:
Direct Hit
Reads the splash damage hitboxes as if it were to be the huntsman
-90% splash damage radius
-60% splash damage
-20 to -25% damage reduction based on the stock rocket launcher
100% faster round velocity
-80% knockback force
Reloads all ammo within one magazine
+25% magazine count
-30% slower fire rate/ "manual" rechambering
This weapon cannot benefit from any crits whatsoever, not even minis
The kritzkrieg will only grant mini crits
-The manual rechambering section is to avoid situations where you had not exactly considered where you are in consideration to "manually" rechamber the round each time it is fired, thus the slower fire rate. You cannot reload within this time frame, only afterwards. Empty reloads lock back the charging handle, and release it when the magazine is replenished
-This does sound like a copy of the direct hit but as a flak cannon considering the hurthboxes being so large comparative to some player models and the effects of the lucksman has on players
+3-burst firing mode.
+100% projectile speed
-It will NOT explode on surfaces. (So, no rocket jumping)
-20% explosion radius.
-No ammo reserves (No reloading)
NOTE: Soldiers don't need to reload when all the mini-rockets are in one magazine. They will need to hit the target in order for the mini-rocket to explode. If not, it will only be a dud.
When they don't explode on surfaces, that means there is no rocket jumping
Pros:
- Fires hitscan instead of projectiles
- Reloads entire clip at once via magazine.
- 50% extra clip size (6 shots)
Cons:
- 15% accuracy penalty
- 90% reduced blast radius
- 50% reduced self knockback