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Danger's T-34-85 [MOD]
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Bug Reports
Known issues:
Using Flipping Heck while the vehicle is at a significant angle may break the barrel, making it displaced and floppy, probably has to do with the SliderJoint distance being saved improperly.

Hinge joints can rotate a tad bit too much. For example, despite the turret hatche's counter-clockwise rotation limit being set to exactly 0, it still manages to bend more than that in some instances.

Colliders aren't perfect per-se, since I'm using a very inefficient method here.

Wishful features:
Cannon effects. I didn't want to make the cannon just create a grenade explosion particle effect, that just looks bland. Attempts at making it create an effect similar to the vanilla tank cannon failed.

Physical interiors. My custom collider-making method fails to make rooms inside of colliders for some reason. Not that you'd be able to fit a human there without him being crushed by the wheels moving up and down anyway.

Feel free to leave bug reports here. Just try to be able to read and don't post an already listed/reported bug.
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Visualizzazione di 1-6 commenti su 6
the shell collides through all objects except the lab walls, floor and ceiling, overall great mod
Ultima modifica da arci/ryukiiyo; 5 mag 2023, ore 8:58
oh great heavens your publishes are fire
Messaggio originale di ryukiiyo/arci:
the shell collides through all objects except the lab walls, floor and ceiling, overall great mod
Lab? You mean the map? Mind if I ask you to elaborate a bit further?
The tank's gun shells noclips through objects such as tanks and vehicles. It's still affected by the map though
Messaggio originale di Griefer Jesus:
The tank's gun shells noclips through objects such as tanks and vehicles. It's still affected by the map though
That is already a problem with other physical launchers. Setting your physics calculations to Discrete or putting your iterations too low may cause the game to ignore the colliders of high-velocity objects. Set your calculations to Continuous and increase your iterations in the options.
I'll try.
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