Team Fortress 2

Team Fortress 2

Mandatory Mercenary Summer Job (100+ Contracts)
BabyCola 12 Jul, 2023 @ 3:21pm
Valve. You had one job.
:spycon:
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Showing 1-6 of 6 comments
BerrySerious 13 Jul, 2023 @ 10:47am 
they never added this. what a bad choice they made. they could have put this in the game
Nitro-Express 21 Aug, 2023 @ 1:41pm 
Implementing this ♥♥♥♥ is hard, especially because there's 1 dev working on the game. Come on y'all
TheLemon27 17 Oct, 2023 @ 5:54pm 
technically, they can still add it, but i doubt itll happen unfortunately :aunope:
Kimmy 31 Oct, 2023 @ 12:31am 
What are you guys about? This is only a concept. There's no ready to paste code.
scaypies 9 Nov, 2023 @ 10:50am 
Originally posted by ΩGURCHIK:
Implementing this ♥♥♥♥ is hard, especially because there's 1 dev working on the game. Come on y'all

Originally posted by Kimmy:
What are you guys about? This is only a concept. There's no ready to paste code.

The contracts system is literally updated within a couple weeks for new halloween maps every year, with old contracts already being able to award points for nearly anything. It wouldn't take a genius to re-purpose them for new content, the same as how new unusual effects are limited to what's already in the game when being made; It's just that Valve would take a million years in the drawing room brainstorming, which is the primary step this suggestion would allow them to skip. The new models wouldn't even be necessary as it could be added as a new button on the contracker itself, that's the only truly frivolous part here imo
Kimmy 9 Nov, 2023 @ 12:06pm 
Originally posted by scaypies:
Originally posted by ΩGURCHIK:
Implementing this ♥♥♥♥ is hard, especially because there's 1 dev working on the game. Come on y'all

Originally posted by Kimmy:
What are you guys about? This is only a concept. There's no ready to paste code.

The contracts system is literally updated within a couple weeks for new halloween maps every year, with old contracts already being able to award points for nearly anything. It wouldn't take a genius to re-purpose them for new content, the same as how new unusual effects are limited to what's already in the game when being made; It's just that Valve would take a million years in the drawing room brainstorming, which is the primary step this suggestion would allow them to skip. The new models wouldn't even be necessary as it could be added as a new button on the contracker itself, that's the only truly frivolous part here imo
This game is maintained by one guy. Don't expect anything new (or even reused but changed) without more programers.
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Showing 1-6 of 6 comments
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