Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
This topic has been locked
haito3200  [developer] 28 Aug, 2023 @ 2:59am
Future Content (Spoiler)
What I am working on:

High Priority or Implemented , will surely be in the next update:
  • UI Technology Interfaces ( 100% )
  • Arcane Arts mechanic ( 100% )
  • Alchemy mechanic ( 100% )
  • Medicine mechanic ( 30% )
  • Mechanics mechanic and buildings expansion ( 0% )
  • Idea Groups implementation ( 30% )
  • Old Holds content: complete rework of underwhelming unique content ( 0%)
  • Rune Corps now build Monuments and other very unique stuff( 0% )

  • Redistributing events in on_actions to boost performance( 100% )
  • make it so AI doesn't get access to metallurgy/research facility menu to improve performance( 100% )
  • Remake Research Facility calculation/creation/expansion to improve performance/user friendlyness( 100% )
  • Remake Hold Exploration: if Dig 1, can explore Dig 2, BUT can't build dig 2 until dig 2 is fully explored ( 100% )
  • Reworked inventions with new UI ( 100% )
  • Remove +10 cap use on inventions when enabling steam/energy and rework MT accordingly ( 100% )
  • Make proper tooltips for upgrades unlocking, saying what they add ( 100% )
  • Rework Production points calculation ( improve performance ) ( 0% )
  • Finally the implementation of Electrical Conductivity in Blueprints/Runes ( 100%)
  • A lot of quality of life updates ( like a button to access Metallurgy Interface from topbar, keeping the expanding prod. cap. privilege without needing to reenable it each time, etc... ) ( 100%)
  • A COMPLETED General Mission Tree( 60% )
Medium Priority , will probably be in the next update:
  • Reworked blueprints/runes + hopefully some new projects ( if any come to mind ) ( 40% )
  • General blueprints and enchantments expansion ( 0%)
  • Increase Research events ( 0% )
  • Adaptation of unique content to other races( 0% )
  • New Holds content: Ovdal Kanzad( 0% )
  • New Holds content: Ovdal Az An ( add spells to the thing ) ( 0% )
  • Increase exploration/expedition camp events ( NEVER ENOUGH % )
Low Priority, won't probably be in the next update:
  • New generic Mission Tree goblins in the serpentspine ( 25% )
  • New generic Mission Tree for kobolds ( 50% )
  • New generic Mission Tree for gnomes ( 0% )

estimated update time: 05+ July 2025


This is just a list of what i am currently working on and progress rate (if i remember to update it). It will be blanked every time i make a major update. If you have something to say about what i am working on, post it in suggestions. I will try to put them in order of priority.
Last edited by haito3200; 22 Jun @ 3:37am
< >
Showing 1-2 of 2 comments
haito3200  [developer] 28 Aug, 2023 @ 3:12am 
blanked
Last edited by haito3200; 20 Nov, 2024 @ 4:20am
haito3200  [developer] 28 Aug, 2023 @ 3:18am 
I had to delay implementation of many good suggestions of @Lord Admiral Farsight. Which will be hopefully implemented next update.
Last edited by haito3200; 21 Mar, 2024 @ 8:17am
< >
Showing 1-2 of 2 comments
Per page: 1530 50