Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
haito3200  [developer] 27 Apr, 2023 @ 3:51am
Bug Reports
If you encounter bugs, post them here with a detailed description and i will look into them. Some information could be useful:
- a list of other active mods.
- which Anbennar version you are using ( steam or bitbucket ) and your eu4 verion ( 1.34, 1.35, ..)
- a screenshot or a savegame ( can't really use steam for this, contact me on the anbennar discord if there is a need for that )
Last edited by haito3200; 27 Dec, 2024 @ 2:27am
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Showing 1-15 of 147 comments
A minor localisation bug but the mod changes the name of some nations government to Hold or Great Hold even if they aren't Dwarven or anywhere near a hold. An example I noticed immediately was Busilar that instead of a Kingdom was now a Great Hold.
haito3200  [developer] 8 Jun, 2023 @ 11:21am 
I should have fixed it now. Let me know if you encounter this problem again
HumanoidBacon 31 Jul, 2023 @ 6:29am 
The Western Vale Great Wall while build able posses no effects and cost's 1 Gold to build.
if this is not a bug and rather yet to be implement disregard.
haito3200  [developer] 31 Jul, 2023 @ 6:33am 
Originally posted by HumanoidBacon:
The Western Vale Great Wall while build able posses no effects and cost's 1 Gold to build.
if this is not a bug and rather yet to be implement disregard.
Did you download the latest hot fix that I released some hours ago?
HumanoidBacon 31 Jul, 2023 @ 3:43pm 
As of now i have all working accordingly much appreciated
dmeyster 17 Aug, 2023 @ 5:45am 
serpent's vale great walls can be built somwhy when i do not own entire serpent vale, 4 prov belong to enemy ai 4158, 4151, 4152, 4123
haito3200  [developer] 17 Aug, 2023 @ 5:51am 
I suppose the trigger I used was not very effective, I will add this to the list of things to fix.
And keep talking in this discussion if you have other bugs to report, thanks anyway.
Last edited by haito3200; 17 Aug, 2023 @ 6:46am
dmeyster 17 Aug, 2023 @ 8:52am 
is expedition ancient dw knowledge being different from ancient dwarven knowledge u get from hold exploration are intended? the one i get from expeditions is disabled once u get more then 1 province in base anbennar, works here, functions same extra dev per click for holds or gov reform progress i rly got a feeeling that it should be the same thing with anc dw knowledge from this submod and used for special buildings
haito3200  [developer] 17 Aug, 2023 @ 9:59am 
The variable is the same of base Anbennar. Anbennar doesn’t allow gaining it after becoming a bigger state but I allow it. The mod was started with just expanding the possibile usage of ADK as its objective and then became what it is now
dmeyster 17 Aug, 2023 @ 10:02am 
Originally posted by haito3200:
The variable is the same of base Anbennar. Anbennar doesn’t allow gaining it after becoming a bigger state but I allow it. The mod was started with just expanding the possibile usage of ADK as its objective and then became what it is now
problem is it feels separeted, game shows different values in research facility menu and when u hover up over expeditions decsision from base anbennar
dmeyster 17 Aug, 2023 @ 10:03am 
so i might use all adk from expeditions decsision from base anbennar and still have in research facility menu
dmeyster 17 Aug, 2023 @ 10:04am 
need to check in next game to be sure though
haito3200  [developer] 17 Aug, 2023 @ 10:29am 
It shouldn’t be that way, both research facility and expedition decision should have the same value. Tell me if they are different in the next game and I will look into it
dmeyster 18 Aug, 2023 @ 9:58am 
all seems to properly work false alarm
haito3200  [developer] 18 Aug, 2023 @ 10:17am 
Ok, I would have had to redo half of the mod otherwise
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