Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
haito3200  [developer] 27 Apr, 2023 @ 3:53am
Suggestions
Suggestions are quite needed about these things:

- Hold Exploration events chains ( NOT Gor vazombrog or Ovdal Az An, i have them in mind already )
- Inventions and upgrades, may be included in event chains as unique inventions.
- balance changes
- rework/improvement of existing event chains
- Disaster ideas, i have some but the more to choose from the better
Last edited by haito3200; 18 Mar, 2024 @ 4:54am
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Showing 1-15 of 58 comments
Lord_Farsight 12 Jun, 2023 @ 5:17am 
I would be down to make proposals and lore ideas, but I haven't completed all hold explorations, so I don't know which ones have events, monuments or custom contents yet. I don't even require details, just ... to know what holds I can/should direct my creativity towards.

Also, it would be nice to have a mechanic to activate the event that revives old dwarven cultures, because in base mod, either you console command it, or you hope RNG is on your side.

Further thoughts, Rubyhold and Silverforge are relatively recent holds, and like Ozovar, are disconnected from the Serpentspine, so unlike serpentspine holds, they aren't reclaiming lost grounds, but rather digging new stuff to expand. That being said, I suspect creating a specific system for those three holds would be painful and impractical, so ... I don't think it's worth exploring that too much.
Last edited by Lord_Farsight; 12 Jun, 2023 @ 5:20am
haito3200  [developer] 12 Jun, 2023 @ 5:46am 
Originally posted by Lord_Farsight:
I would be down to make proposals and lore ideas, but I haven't completed all hold explorations, so I don't know which ones have events, monuments or custom contents yet. I don't even require details, just ... to know what holds I can/should direct my creativity towards.

I am glad to hear it! There is a list of Holds which already have some content in the mod description, It is the censored part at the end of the features list. If you want to think about some other Hold, pick whatever you want from the ones which are not listed there.
I am currently in exam session, so I have no time to implement your ideas in the next month, but i will gladly do so afterwards.
Well, obviously, I first have to approve what you thought about, but it should be ok, as long as it is something true or plausible lorewise and is not overpowered

Originally posted by Lord_Farsight:
Also, it would be nice to have a mechanic to activate the event that revives old dwarven cultures, because in base mod, either you console command it, or you hope RNG is on your side.

I understand your point, I will do it, maybe i will put a requirement to have at least a dig lvl 4 to be done manually.

Originally posted by Lord_Farsight:
Further thoughts, Rubyhold and Silverforge are relatively recent holds, and like Ozovar, are disconnected from the Serpentspine, so unlike serpentspine holds, they aren't reclaiming lost grounds, but rather digging new stuff to expand. That being said, I suspect creating a specific system for those three holds would be painful and impractical, so ... I don't think it's worth exploring that too much.

And you are right, too much work for too little content. If i have time i will think about it but that is unlikely to happen.
Lord_Farsight 12 Jun, 2023 @ 6:39am 
Originally posted by wiki:
Verkal Kozenad was known as the Citadel of Fate (literally citadel of the chosen paths in dwarven). A hold shrouded in mystery, it is said that this hold was cursed during the Last Days of Dwarovar having opened its gates and let its people get slaughtered by the newly founded orcish race.

Why not make a story there? Let's say starting at dig level 3, you discover a story about a Dwarf king that sold his people to Ducaniel in exchange for immortality and/or power, with his personnal guard discovering the betrayal too late to save anyone, instead sealing the traitorous king inside a room in the deepest bowels of the hold, bellow even the deepest levels inhabited. The King, immortal and powerful, technically still alive but utterly mad and deprived of nourishment and water, has been reduced to a quasi, and is still trapped in the depth, behind a heavily warded door, the runes imprisoning him still holding after millenia. Whispers of betrayal and cruel ideas filter through the door, the King's malice the only thing passing through.

Potential reward : a monument giving covert ops bonuses, or just a modifier doing that.
Potential format : narrative found through journals or stone engravings left behind by his surviving guards, some even surviving the hold but remaining behind to leave warnings and tell of the betrayal.
Lord_Farsight 12 Jun, 2023 @ 6:48am 
Originally posted by wiki:
Grôzumdihr, named after its massive green gate, was known throughout Rahen as the purveyors and guides of early Raheni civilization. Known for their compassion, the Peridot Dwarves of Grôzumdihr were once a common sight as advisors in the halls of Raheni kings.

There's a potential there too, maybe something with modifiers for diplomacy. I suggest an ancient library of forgotten diplomatic texts. It could be a modifier giving increased improved relations. Monument optional, and I'm not sure it would add much more than just a modifier
haito3200  [developer] 12 Jun, 2023 @ 7:04am 
Originally posted by Lord_Farsight:
Why not make a story there? Let's say starting at dig level 3, you discover a story about a Dwarf king that sold his people to Ducaniel in exchange for immortality and/or power, with his personnal guard discovering the betrayal too late to save anyone, instead sealing the traitorous king inside a room in the deepest bowels of the hold, bellow even the deepest levels inhabited. The King, immortal and powerful, technically still alive but utterly mad and deprived of nourishment and water, has been reduced to a quasi, and is still trapped in the depth, behind a heavily warded door, the runes imprisoning him still holding after millenia. Whispers of betrayal and cruel ideas filter through the door, the King's malice the only thing passing through.

i am not gonna lie, that would be an engaging event chain.

Originally posted by Lord_Farsight:
There's a potential there too, maybe something with modifiers for diplomacy. I suggest an ancient library of forgotten diplomatic texts. It could be a modifier giving increased improved relations. Monument optional, and I'm not sure it would add much more than just a modifier

If it is just an improve relations modifier, a monument would be too much, a modifier should be more than enough there.

I appreciate your ideas, feel free to write as many of them as you want here or in private chat, but i have to return to study so implementation of said ideas will take a while. Enjoy the mod in the meantime!
Lord_Farsight 12 Jun, 2023 @ 7:21am 
No problem, I'll write down more stuff if more ideas come ^^ good studies!
Lord_Farsight 15 Jun, 2023 @ 6:10am 
I'm still thinking about this, but this isn't the best place to share things if we want storylines to be discovered. Anyway I can contact you and share long texts? Because I have ideas, especially for Verkal Kozenad
haito3200  [developer] 15 Jun, 2023 @ 6:59am 
You are indeed right, I sent you a friend request. Write to me whenever you want, but i do not guarantee a swift response as i am currently very busy.
dmeyster 17 Aug, 2023 @ 8:54am 
might be good idea to make bigger interface for buildings so the special ones can fit, idea variation i think had extra build slots among mods i played
dmeyster 17 Aug, 2023 @ 8:55am 
some special buildings can use extra maintenance so late game when u have +1k-+2k income will be harder, maybe runic barrier at t3 will consume money to function
dmeyster 17 Aug, 2023 @ 9:22am 
also since special buildings require has_integrated_dwarven_pop_trigger i think it would be nice to add decision or event to add dw minority to holds/runic barrier provinces
haito3200  [developer] 17 Aug, 2023 @ 10:32am 
A strong point of this mod is that it doesn’t overwrite any files, like the buildings interface, so you can use it with almost every other submod without problems: reason for which I will not edit it even though I understand why it would be better, experience-wise.
haito3200  [developer] 17 Aug, 2023 @ 10:33am 
Originally posted by dmeyster:
some special buildings can use extra maintenance so late game when u have +1k-+2k income will be harder, maybe runic barrier at t3 will consume money to function
That could be a good idea. I have to come up with the right numbers though.
haito3200  [developer] 17 Aug, 2023 @ 10:34am 
Originally posted by dmeyster:
also since special buildings require has_integrated_dwarven_pop_trigger i think it would be nice to add decision or event to add dw minority to holds/runic barrier provinces
Mmm, I suppose this is a necessary addition, not everyone like to expel/purge everything in sight
dmeyster 18 Aug, 2023 @ 1:05am 
hold restorer advisor giving -5% all power cost + -10% constr time makes mage -2.5% all power cost useless, i suggest hold restorer do only constr time, more then enough for dwarves, considering that constr time affect passive hold growth
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