Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
haito3200  [developer] 3 Dec, 2023 @ 1:20pm
Metallurgy system feedback
Write here whatever your thoughts about this system are: metals too rare/common, blueprints too rare/common, that is too powerful, that one is useless, this could be a good addition. Things like that.

if there are comments related to things I have fixed in a later update, they will be deleted to keep the discussion up to date.
Last edited by haito3200; 24 Mar, 2024 @ 8:23am
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Showing 1-5 of 5 comments
I'm not sure what function you use to calculate material amount, but it should probably be scaled down for legendary metals or for the contribution of single ultra high dev provinces.
I had a mithril hold and it has allowed me to just skip over all previous material tiers by the time I had my first couple of blue prints.
haito3200  [developer] 3 Apr, 2024 @ 10:50am 
Very Nice suggestion, I will make sure to implement it ( probably commons 1:1, rares 2:1, legendaries 4:1 )
Oh and can I abort redesigns the same way I can abort genetic projects? Sometimes I click on to see how it would be different or because I think a prototype is available but I haven't run through the missions correctly yet.
haito3200  [developer] 4 Apr, 2024 @ 12:46am 
No, sorry but it isn’t possible to abort the redesign process midway right now. The are too many flags and variables in the metallurgy system. It is doable but requires some extensive work
In that case a preview of what prototypes, runes and metals are available?
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Showing 1-5 of 5 comments
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