Entropy : Zero 2

Entropy : Zero 2

Dirty Metrocops [Hammer asset]
 This topic has been pinned, so it's probably important
xdxdxd  [developer] 22 Aug, 2023 @ 3:30pm
Spawn these using the console:
Here's a little guide on how to spawn them using the console
Regular Metropolice "ent_create npc_metropolice model models/dirtycop.mdl additionalequipment weapon_smg1"
Glowing eyes Metropolice "ent_create npc_metropolice model models/dirtycop.mdl additionalequipment weapon_smg1 skin 1 manhacks 1"
Elite Metropolice "ent_create npc_metropolice model models/dirtycop.mdl additionalequipment weapon_ar2 skin 2 manhacks 1 SetGrenadeCapabilities 1"
BEC "ent_create npc_metropolice model models/dirtycop.mdl additionalequipment weapon_smg1 skin 3 SetGrenadeCapabilities 2"
Bloody "ent_create npc_metropolice model models/dirtycop.mdl additionalequipment weapon_smg1 skin 5 SetGrenadeCapabilities 2"
Barney "ent_create npc_barney model models/dirtybarney.mdl additionalequipment weapon_ar2 targetname Barney"

How to spawn traitor:
Go to your game files and go to entropyzero2 folder and then the cfg folder
create a new cfg file and name it something like "traitorcop"
then paste this in the cfg file:

ent_create npc_metropolice model models/dirtycop.mdl additionalequipment weapon_smg2 skin 6 SetGrenadeCapabilities 1 targetname traitor
ent_fire traitor setrelationship "CLASS_COMBINE D_HT 99"
ent_fire traitor setrelationship "CLASS_COMBINE_GUNSHIP D_HT 99"
ent_fire traitor setrelationship "CLASS_METROPOLICE D_HT 99"
ent_fire traitor setrelationship "CLASS_COMBINE_HUNTER D_HT 99"
ent_fire traitor setrelationship "CLASS_PROTOSNIPER D_HT 99"
ent_fire traitor setrelationship "CLASS_SCANNER D_HT 99"
ent_fire traitor setrelationship "CLASS_STALKER D_HT 99"
ent_fire traitor setrelationship "CLASS_MANHACK D_HT 99"
ent_fire traitor setrelationship "CLASS_VORTIGAUNT D_LI 99"
ent_fire traitor setrelationship "CLASS_PLAYER_ALLY D_LI 99"
ent_fire traitor setrelationship "CLASS_PLAYER_VITAL D_LI 99"
ent_fire traitor setrelationship "CLASS_MANHACK D_HT 99"
ent_fire traitor setrelationship "!player D_HT 99"
ent_fire npc_combine_s setrelationship "traitor D_HT 99"
ent_fire npc_metropolice setrelationship "traitor D_HT 99"
ent_fire npc_strider setrelationship "traitor D_HT 99"
ent_fire npc_apcdriver setrelationship "traitor D_HT 99"
ent_fire npc_manhack setrelationship "traitor D_HT 99"
ent_fire npc_hunter setrelationship "traitor D_HT 99"
ent_fire npc_badcop setrelationship "traitor D_HT 99"
ent_fire npc_sniper setrelationship "traitor D_HT 99"
ent_fire npc_turret_floor setrelationship "traitor D_HT 99"
ent_fire npc_citizen setrelationship "traitor D_LI 99"
ent_fire npc_vortigaunt setrelationship "traitor D_LI 99"
ent_fire traitor setrelationship "npc_vortigaunt D_LI 99"
ent_fire traitor setrelationship "npc_citizen D_LI 99"
ent_fire traitor setrelationship "npc_barney D_LI 99"
ent_fire traitor setrelationship "traitor D_LI 99"

then save it and in game type in console "exec traitorcop"
Known issue: If you spawn a citizen or vortigaunt near them, the citizen/vortigaunt will be hostile towards the traitor, This won't happen if you spawn the citizen/vortigaunt out of Traitor's sight. idk why this happens