Crusader Kings III

Crusader Kings III

More Traditions v2 + AGoT
Lost Nomad  [developer] 11 Oct, 2024 @ 2:40am
2.6.3
General changes to all/some traditions
  • Adjusted ai willingness to choose traditions for some of the traditions.
  • Changed requirements for some traditions.

Changes to specific traditions.

Wanderlust
Added
  • unlock_voluntary_laampdom
  • much_more_likely_to_be_laamps
  • wanderers_gain_extra_economic_skills
  • wanderers_gain_extra_combat_skills
  • domicile_monthly_gold_add
  • domicile_monthly_gold_mult
  • domicile_travel_speed
  • provisions_capacity_add
  • provisions_capacity_mult
  • provisions_use_mult
  • supply_capacity_mult
  • hard_casualty_modifier
  • epidemic_travel_danger
  • siege_phase_time
  • retreat_losses
  • enemy_terrain_advantage
  • knight_effectiveness_per_martial
Removed
  • development_growth_factor
  • build_speed
  • monthly_county_control_growth_factor
tradition_raiders_of_the_lost
Buffed
  • characters_more_likely_to_be_captured_in_sieges
  • siege_weapon_siege_value_mult
Added
  • spouse_opinion
  • close_relative_opinion
  • dynasty_house_opinion
  • opinion_of_liege
  • knight_limit

tradition_revered_huntsmen
Added
  • always_unlock_legendary_hunting_lodge

tradition_mercenary_bands
Added
  • more_likely_to_leave_court
  • unlock_voluntary_laampdom
  • much_more_likely_to_be_laamps
  • domicile_monthly_gold_add
  • domicile_monthly_gold_mult
  • domicile_travel_speed
  • provisions_capacity_add
  • provisions_capacity_mult
  • provisions_use_mult
  • supply_capacity_mult
  • hard_casualty_modifier
  • epidemic_travel_danger
  • siege_phase_time
  • retreat_losses
  • enemy_terrain_advantage
  • knight_effectiveness_per_martial

tradition_coastal_corsairs
Added
  • more_likely_to_leave_court
  • unlock_voluntary_laampdom
  • much_more_likely_to_be_laamps
  • domicile_monthly_gold_add
  • domicile_monthly_gold_mult
  • domicile_travel_speed
  • provisions_capacity_add
  • provisions_capacity_mult
  • provisions_use_mult
  • supply_capacity_mult
  • hard_casualty_modifier
  • epidemic_travel_danger
  • siege_phase_time
  • retreat_losses
  • enemy_terrain_advantage
  • knight_effectiveness_per_martial

tradition_military_engineering
Added
  • better_armory_buildings
  • improved_weapon_inspiration
  • next_level_smiths
  • maa_damage_add
  • maa_toughness_add
  • army_maintenance_mult

tradition_imperial_court
Removed
  • physical_disfigurement_blocks_inheritance
Added
  • can_castrate_prisoners
  • eunuch_trait_bonuses
  • can_appoint_chief_eunuch
  • can_duel_rivals
  • knight_limit

tradition_blood_is_thicker
Added
  • gender_equal_inheritance
  • landing_house_members_gives_renown
  • penalty_for_revoking_titles_from_close_family
  • penalty_for_revoking_titles_from_house_members
  • allows_noble_family_adoption
  • child_opinion
  • eligible_child_opinion
  • short_reign_duration_mult

tradition_divine_blood
Added
  • zealous_trait_more_common
  • piety_penalty_for_revoking_titles_from_house_members

tradition_jus_primae_noctis
Added
  • poet_trait_more_common
  • characters_are_better_court_poets

tradition_battlefield_heroism
Added
  • rowdy_trait_more_common
  • weak_traits_looked_down_upon
  • winter_soldier_trait_more_common
  • winter_trait_bonuses
  • forest_fighter_trait_more_common
  • forest_trait_bonuses
  • desert_warrior_trait_more_common
  • dry_trait_bonuses
  • knights_slightly_more_prone_to_injury
  • knight_limit

tradition_competitive_spirit
Added
  • rowdy_trait_more_common
  • craven_and_content_traits_looked_down_upon

tradition_equal_opportunities_council
Added
  • close_family_better_court_positions

tradition_basin_irrigation
Added
  • desert_warrior_trait_more_common
  • dry_trait_bonuses
  • oasis_development_growth_factor
  • oasis_construction_gold_cost