RimWorld

RimWorld

Kraltech Industries
BlackMarket420  [developer] 7 May, 2023 @ 2:10am
Announcement
Hey everyone, after gathering enough data through reddit, and steam comments, I'll be doing some balancing, from weather events, to hard to beat raiders, and lots of stuff. But in exchange, I'll be adding new mechs, and new incidents.

Do bear in mind that I'm the only developer, designer, and artist of this mod, so It's a little difficult to keep tabs on every concerns, and while dealing with commissions, you could say that I have a lot on my plate.
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Showing 1-15 of 17 comments
Sean 7 May, 2023 @ 5:05am 
You're telling me you did all the art for this as well as the coding? Damn, well done!
BlackMarket420  [developer] 7 May, 2023 @ 6:00am 
Yep, pretty much everything in the mod
Sean 7 May, 2023 @ 11:01pm 
Absolute gigachad
BlackMarket420  [developer] 13 May, 2023 @ 3:42am 
Here are the list of additions from the update...
-Alpha tesseron and alpha termite have been added
-Added the Fenrir SMG from Cyberpunk as a scenario exclusive weapon
-Added three new incidents,
=Anti-Organic Fallout
=Corpse Fog
=Crimson Rain
-Militor assault rifles, Militor squad's personal weapons, and some of the mech variant's melee weapons are now craftable.

Here are the list of changes from the update...
-The extreme cold snap and extreme heat wave have been nerfed, now they are slightly worse than their regular counterparts, +30 and -30 degrees.
-All mechs are now immune to the incident debuffs that the mod provides
-Gas masks and mask helmets from the mod now provides resistances against the mod's incidents
-Explosive properties from mechanoid weapons are now removed, so your pc won't crash due to the mod dropping the ♥♥♥♥♥♥♥ sun into your game
-Implants that involves breathing now provides resistance against the mod's incidents
-Spawn quantity of mech variants have been reduced, so you won't encounter a +120 militor mk2s attacking your base on the first 5 days
-Shield bubble color of some mech variants have been changed, now their shield color is green, which fits their aesthetics appropriately
-Combat eye "Ranger Module" and "Gladiator Module" have been fixed, now they perform better in combat

If there any issues, please redirect the claims at the troubleshooting center
GravitWry 13 May, 2023 @ 4:12am 
"-Explosive properties from mechanoid weapons are now removed, so your pc won't crash due to the mod dropping the ♥♥♥♥♥♥♥ sun into your game"
Very funny lol
Sean 13 May, 2023 @ 4:19am 
Originally posted by GravitWry:
"-Explosive properties from mechanoid weapons are now removed, so your pc won't crash due to the mod dropping the ♥♥♥♥♥♥♥ sun into your game"
Very funny lol
Yeah I had this happen, it was cool but even my pretty decent PC basically crapped itself lol
Sean 13 May, 2023 @ 4:20am 
Also the Fenrir is an awesome gun in Cyberpunk, hope it performs as well here
El jojo 13 May, 2023 @ 5:59am 
If you're adding CP2077 weapons in, can we please have the Malorian 3516 aka the greatest gun to have ever gunned ?
BlackMarket420  [developer] 13 May, 2023 @ 6:01am 
Oh?
El jojo 13 May, 2023 @ 6:05am 
You know which one. :)
X _ X 13 May, 2023 @ 6:38am 
DO I have to resub for the update to work?
Sean 13 May, 2023 @ 6:43am 
Originally posted by BlackMarket420:
Oh?
Johnny's pistol. Would definitely suit seeing as we already have his jacket lol
BlackMarket420  [developer] 13 May, 2023 @ 6:59am 
Originally posted by X _ X:
DO I have to resub for the update to work?
Yes, you should
BlackMarket420  [developer] 13 May, 2023 @ 6:59am 
Originally posted by Sean:
Originally posted by BlackMarket420:
Oh?
Johnny's pistol. Would definitely suit seeing as we already have his jacket lol
I'll consider adding that, since it sounded cool
Sean 13 May, 2023 @ 6:04pm 
Originally posted by BlackMarket420:
Originally posted by Sean:
Johnny's pistol. Would definitely suit seeing as we already have his jacket lol
I'll consider adding that, since it sounded cool
In cyberpunk it's also got a secondary CC attack that basically covers nearby people in fire lol
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