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-Alpha tesseron and alpha termite have been added
-Added the Fenrir SMG from Cyberpunk as a scenario exclusive weapon
-Added three new incidents,
=Anti-Organic Fallout
=Corpse Fog
=Crimson Rain
-Militor assault rifles, Militor squad's personal weapons, and some of the mech variant's melee weapons are now craftable.
Here are the list of changes from the update...
-The extreme cold snap and extreme heat wave have been nerfed, now they are slightly worse than their regular counterparts, +30 and -30 degrees.
-All mechs are now immune to the incident debuffs that the mod provides
-Gas masks and mask helmets from the mod now provides resistances against the mod's incidents
-Explosive properties from mechanoid weapons are now removed, so your pc won't crash due to the mod dropping the ♥♥♥♥♥♥♥ sun into your game
-Implants that involves breathing now provides resistance against the mod's incidents
-Spawn quantity of mech variants have been reduced, so you won't encounter a +120 militor mk2s attacking your base on the first 5 days
-Shield bubble color of some mech variants have been changed, now their shield color is green, which fits their aesthetics appropriately
-Combat eye "Ranger Module" and "Gladiator Module" have been fixed, now they perform better in combat
If there any issues, please redirect the claims at the troubleshooting center
Very funny lol