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with every 4 kills you get an extra jump capping out at 2
lose 1/3 of ammo capacity
includes unique taunt kill
"Legends still tell of the Boston Samurai, with his incredible speed and mall steel."
Gain a speed boost on hit
Gain a speed debuff upon sheathing unless it kills
Instakills other users of this melee
+ On Hit: Gain a speed boost
- -15% damage penalty
imagine this with baby face's blaster, since it's effects are passive
+ Resistance to compression blast
+ On Kill: Gain slight speed boost for 5 seconds and an Ubercharge for 1 second
+ On Hit: Bleed your enemies
- On Miss: Hit yourself. Idiot boy.
- -99% Overheal
- Mini-crit when it would normally be critical hit
- Increased damage taken from any bleeding weapons & Sun of a Stick
The Northeastern Namakura
Level 27 Mall ninja blade
+ Deals crits while the wielder is Double Jumping.
+ Crits whenever it would normally mini-crit.
- 55% Slower firing speed.
- 25% Explosive damage vulnerability on wearer.
- This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pros:
-Gain 75% health back on kill (Overheal allowed)
-One hit kill on other Scouts who have this weapon deployed
-Weapon has extended reach
Cons:
-Honorbound take 30 damage when switching weapons without getting a kill.
-Weapon deploys 50% slower
30% more damage
Has a longer range but slower holster and pullout
Gain a damage res on kill
Cons:
10% slower fire rate
35% less health from healing sources