RPG Maker VX Ace

RPG Maker VX Ace

The Maze (Demo)
Grizzdrop  [developer] 18 Sep, 2014 @ 5:50pm
bugs
found a bug? Please post it here! :)
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Showing 1-8 of 8 comments
AceHangman  [developer] 24 Sep, 2014 @ 4:08pm 
I understand it's a demo, so that's why there was little explanation of classes and such, so I understand just getting things moving in the tavern. Here's a few things I noticed when I played through to the end (Monk, Thief, Cleric, Sage)

1. Paladin class choice is misspelled in the tavern class select menu.

2. Level 1: Stairs back to Tavern should probably warn that ‘Giving up’ is the same as game over, since some players might think giving up will let them return to the merchant upstairs after earning some more gold.

3. Level 2: ‘soiled’ spots are passable, when they’re on walls this allows walking up or through them. I know someone previously mentioned cracks doing the same, so need to always be on the lookout for stuff like this.

Main example was in Level 2, the southwest corner but most notable in the southeast corner where the green moldy splotch on the wall allowed me to climb up on top of the maze where I could search certain pots as well as reach the switch in the far corner without getting attacked by the guardians. Not that I needed the switch to open the gate, since I could also walk all the way around and up to the exit where I could click it and proceed to the next level. Of course, going back up to level 2 left me trapped since the gate was closed or I couldn’t reach the planks to cross the water, but I’m not sure there’s really any reason to go back.

3. Skill: Mage: Paralysis: Claims to paralyze all enemies but only targets one.

4. Skill: Cleric: Cure: ‘paralysis’ is misspelled.

5. Level 6: The nasty wisps guarding the hammer: ‘Wisps’ is misspelled.

6. Class change: Allowing the No Class selection for primary causes either instant death or loss of all mana. The fact that it’s the very first option makes it highly likely that it gets auto-clicked when making class choices. Maybe there's a reason for No Class Primary, but I didn't figure it out. I didn’t even know about class or sub-class choices until Level 7 of the dungeon. Obviously a work in progress and I was able to figure out the gist of how they interacted together with a little testing and reloading.

7. Pet peeve: 'rogue-like' is misspelled in the demo description. This game wasn't nearly red enough to fulfill my rouge requirements.
Marquise*  [developer] 24 Dec, 2014 @ 6:30pm 
Do you need my spriting it all the way as my next $BigMonsters meet CS4 target? Like I did to a certain $Ogre? (Only you have to let me share it Free Comunity DLC wide. It is just because I give priorities to my spriting.)
carrieshot ♣™ 28 May, 2015 @ 12:36pm 
i found a bug outside xD is that a bug *jokes around*
Last edited by carrieshot ♣™; 28 May, 2015 @ 12:36pm
Marquise*  [developer] 28 May, 2015 @ 11:46pm 
^^ Oh dear! You're my first bug of the week ;)
Last edited by Marquise*; 28 May, 2015 @ 11:46pm
carrieshot ♣™ 29 May, 2015 @ 12:03am 
Originally posted by Marquise*:
^^ Oh dear! You're my first bug of the week ;)
that's very buggy xD
Last edited by carrieshot ♣™; 29 May, 2015 @ 12:03am
Marquise*  [developer] 29 May, 2015 @ 12:06am 
The inside joke is that for the last 8 or 9 months I have been pleagued IRL with bugs... bed bugs! I was happy I just caught just one HERE that wasn't in my bed or real XD kinda.
carrieshot ♣™ 29 May, 2015 @ 12:08am 
Originally posted by Marquise*:
The inside joke is that for the last 8 or 9 months I have been pleagued IRL with bugs... bed bugs! I was happy I just caught just one HERE that wasn't in my bed or real XD kinda.
i might be a roach IRL *laughs hysterically*
Marquise*  [developer] 29 May, 2015 @ 2:11am 
(,',','):< :3
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