Total War: WARHAMMER III

Total War: WARHAMMER III

Soul's Forge Mod Compilation - Crafting Mods
 This topic has been pinned, so it's probably important
MrSoul  [developer] 30 Apr, 2023 @ 6:09pm
Full FAQ
Q: You feeling alright Soul? This is just those mods put together and nothing weird right?
A: Yeah, I just dumped them all in one pack file and did a quick test.

Q: Any advantage to using this over just one, or the others loose?
A: Nope, any changes to the individual forges will be carried into here and vice versa. This exists due to requests, and any who'd rather just sub' to one mod while I continue to create new ones than have to worry about watching the workshop. We have like a 62,000 load list limit post 3.0 so not making this for any reason to do with that obviously.

Q: Should I disable the other MrSoul created ones for factions covered here if I want to use this?
A: Yup.

Q: I'm one of those absolute chads who uses your Da Mega Mod overhaul, should I bother with this?
A: Nope, this is beneath you.

Q: Is this compatible with Nat's crafting mods(they're in the collection above)?
A: Yup.

Q: Do you plan on covering every faction without some kind of vanilla crafting system?
A: Long term, with a few exceptions, ya, pretty much.

Q: Do you plan on creating more custom items like the Fellblade rework for Skaven for each culture, and adding and tweaking the current lists that might be a little lower versus others over time?
A: Yup, and again, long term. These are not my primary focus mods, more my "I want a break from Lua scripting for the last four hours/smashing my face against a troubleshooting wall, so gonna go make some cool items for Dark Elfs" mods.

Q: What's with the aggro stance against adding vanilla uniques(purps') into the mods?
A: Doing so cheapens the mod, those items, the factions which can only get them and the mechanics and/or quests which exists to unlock them. Don't worry, in time these mods will have their own I'll create while trying to keep in line with vanilla.

Q: Can you do X faction next and/or add this not vanilla-legendary/crafted-that-has-existin-non-rng-mechanics-like-Ikit's-list, item that I have some kind of lore etc reason to think it should be in?
A: Maybe. Asking nice never hurts, but don't think I'm here to grant wishes.

Q: I have an idea for a new legendary/set, based on lore, an item from the old Warhammer Fantasy Battles army books etc, for a certain faction to add in, do you want to hear it or do you have this all planned out already?
A: Go hard, happy to hear ideas. Discussions I've made probably best place to do so, just so not lost in the other general comments.

Q: Please make a submod for Mr Johnson's Omega Overhaul mod next door.
A: Not a question and, no, you or Mr. Johnson can do it.

Q: Can I please use parts of this, and/or these mods in my own thingie?
A: Go hard, I'm happy for others to use these as templates or what have you.

Q: General compatibility notes?
A: I play with 98 mods, other crafting mods like Nat's and have played with all of mine in Da Mega Mod overhaul I have(link below) since had more than one of them. Seems to be fine with most things that obviously aren't editing the same stuff. Essentially this is just a simple swap over of the mortuary cult from tomb kings for each culture, nothing fancy, all new entries etc.

Q: Something isn't working, the names are switched up, rarity doesn't match costs etc, where best to report?
A: Whoops if so, made some other discussions too, one is a bug thread, please report there.

Last edited by MrSoul; 30 Apr, 2023 @ 6:49pm