Team Fortress 2

Team Fortress 2

The Mackerel Smacker
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 1 May, 2023 @ 7:05am
Post Stat Suggestions Here
if you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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Showing 1-15 of 15 comments
Billie 1 May, 2023 @ 10:00am 
I feel like it'll be best just as a wrap assassin reskin. That's just my take.
bubbyboytoo 1 May, 2023 @ 10:25am 
2
+ Alt-fire: Launch a bobber that pulls enemies towards you, like a reverse Shortstop shove
+ This weapon holsters 50% faster
- 50% damage penalty
- This weapon deploys 33% slower

Reel 'em in for a meatshot!
Saxon Hale 4 May, 2023 @ 10:52pm 
+ +35% increase in recharge rate
+ Alt-Fire: Launches a bobber that pulls enemies towards you causing bleed from the hook
- -75% damage penalty
- This weapon deploys 44% slower
- NO RANDOM CRITICAL HITS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Caught a monster fish!
-65 dmg penalty on melee attack
25% slower deploy speed
25% faster holster speed
Alt-fire launches bobber/hook that if attached to enemy in your line of site (using same logic as medigun beam), you can reel in by hitting alt-fire again. Pulling strength determined by distance from target. The closer you are, the faster/farther the target is pulled towards you. The hook itself should only deal about 15 damage.

This essentially is a meatshot arrangement device. It deploys slower, but holsters faster, allowing you to quickly switch to your primary once you've reeled someone in and give them a facefull of pellets.

Optional stat: while performing the pull, you lose 33% movement speed for its duration, which should be the approximate length of the shortstop shove. Grunting voicelines for the shove should also be reused for the fishing rod pull motion.

Alternative stat: The closer you are, the less you pull in. Hitting a moonshot and reeling someone in from far away moves them very quickly towards you (think hitting a sniper on 2fort from the opposite battlements and almost yoinking them into the water)
Pezos 5 May, 2023 @ 9:37pm 
Originally posted by Plague Doctor:
I feel like it'll be best just as a wrap assassin reskin. That's just my take.
Same
Noobsmusherr64 9 May, 2023 @ 3:49pm 
Originally posted by ✦NL✦ Pezos:
Originally posted by Plague Doctor:
I feel like it'll be best just as a wrap assassin reskin. That's just my take.
Same

No way who wants reskins, im looking FOR LEGIT WEAPONS for tf2 not dumb taunts or unusual effects but WEAPONS THAT CHANGE HOW OU PLAY THE GAME because thats what tf2 really needs
Noobsmusherr64 9 May, 2023 @ 4:58pm 
Originally posted by Plague Doctor:
I feel like it'll be best just as a wrap assassin reskin. That's just my take.
Why.
Billie 10 May, 2023 @ 10:03am 
Originally posted by Noobsmusherr64:
Originally posted by Plague Doctor:
I feel like it'll be best just as a wrap assassin reskin. That's just my take.
Why.
I feel like Valve isn't interested in weapons, whether reskin or not. And if Valve does put this in the game, they wouldn't want to balance it.
But I understand why you want it as a brand-new weapon with actual stats. I am sure everyone does, but looking logical, it'll likely just be a reskin.
scogia_games 20 Jun, 2023 @ 2:09pm 
this weapon could pull enemys towards you or this could be a fishing gamemode!
Irkis 25 Jul, 2023 @ 9:06pm 
Originally posted by The Raging Russian:
-65 dmg penalty on melee attack
25% slower deploy speed
25% faster holster speed
Alt-fire launches bobber/hook that if attached to enemy in your line of site (using same logic as medigun beam), you can reel in by hitting alt-fire again. Pulling strength determined by distance from target. The closer you are, the faster/farther the target is pulled towards you. The hook itself should only deal about 15 damage.

This essentially is a meatshot arrangement device. It deploys slower, but holsters faster, allowing you to quickly switch to your primary once you've reeled someone in and give them a facefull of pellets.

Optional stat: while performing the pull, you lose 33% movement speed for its duration, which should be the approximate length of the shortstop shove. Grunting voicelines for the shove should also be reused for the fishing rod pull motion.

Alternative stat: The closer you are, the less you pull in. Hitting a moonshot and reeling someone in from far away moves them very quickly towards you (think hitting a sniper on 2fort from the opposite battlements and almost yoinking them into the water)

This is actually really good, the damage penalty makes sense after all you are more for the combo utility like it is with the Wrap Assassin. The mechanic of bringing enemies towards you not only allows it to be a great utility for starting fights with enemies further away allowing you to do meatshots faster and safely (after all it can be used to take your opponent away from his teamates), It can also be used to mess up enemy team positioning (as you mentioned the ability to take snipers out of enemy battlements on 2fort).

The 25% slower deploy speed allows opponents to prepare for your attack or escape more easily, which makes this mechanic more balanced. And the 25% faster holster speed rewards those who can use this weapon correctly.

I believe that its stats are the best for this weapon, bringing great utility while also being balanced.
Come to think of it, a hook weapon would sound nice. Hook abilities are fun. I am far less ardent about giving a form of cc that's traditionally strong in the games that feature it to a class like the scout.
SabinyAK-19 4 Sep, 2023 @ 12:39am 
no stats, i want this to be a reskin of the [wrap assasin] because it's ass
idk but the ball always returns by itself or smt
The Peniser 29 Dec, 2024 @ 10:03am 
Concept: A weapon designed to grab enemies at range and bring them towards you.

Pros:
On Alt-Fire Hit: hooks on to target. Hooked target has 90% reduced movement speed when moving away from you. Alt-Fire again with hooked target to reel them in, launching them towards you.

Cons:
Projectile must stay in line of sight.
Projectile has a fixed short range.
90% movement speed penalty when hooking an enemy.
Switching weapon will unhook your target.
Rallik 19 Jul @ 2:02pm 
Super cool hope this gets added

PROS
Right click throws hook and bobber, grappling enemy to you
always minicrits wet players



CONS
30% damage decrease
No random critical hits
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