Team Fortress 2

Team Fortress 2

The Mercenary Melody
Sparky1j  [developer] 20 May, 2023 @ 4:20pm
Working on polishing animations
You probably wont get to see the updates as i cant really change the video now. But know i will be working on cleaning up spy and scout.
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Showing 1-4 of 4 comments
SomethingWacky 22 May, 2023 @ 6:02am 
This Taunt has a lot of Potential!!
The pyros animation could be the tiniest bit more subtle but otherwise i think it's perfect.. doing some more research on the way valve animated their characters might help guide whatever you change or add

the choices for some of the instruments tied to some mercs were questionable but i think its a cool idea.

the animation feels a little out of character for someone like heavy i feel like in terms of body language he doesn't express much whereas scout is definitely in the right direction to express himself loudly or soldier with his stiff posture. You could make demo-man stumble a little more so we know he's drunk haha or spy more composed (He's a Gentlemann after all) or medic less wide with his steps maybe following a similar look to soldier or engineers animation

one more thing i saw pyro clapping at the end of their animation, would it be possible to add a clapping sound for that maybe an excited giggle at the end too?

and some other sounds at the end of the taunt like a cheer from all of them I think that would help add some life to the taunt... just some suggestions It's your work and i have no experience in your field but these are things that might help and could be some nice additions. Great work overall! heres to the improvements you're making with the spy and scout, and keep up the great work!
Hedwig 22 May, 2023 @ 2:35pm 
The Spy is too jello like
raw maw 23 May, 2023 @ 9:58am 
Originally posted by SomethingWacky:
This Taunt has a lot of Potential!!
The pyros animation could be the tiniest bit more subtle but otherwise i think it's perfect.. doing some more research on the way valve animated their characters might help guide whatever you change or add

the choices for some of the instruments tied to some mercs were questionable but i think its a cool idea.

the animation feels a little out of character for someone like heavy i feel like in terms of body language he doesn't express much whereas scout is definitely in the right direction to express himself loudly or soldier with his stiff posture. You could make demo-man stumble a little more so we know he's drunk haha or spy more composed (He's a Gentlemann after all) or medic less wide with his steps maybe following a similar look to soldier or engineers animation

one more thing i saw pyro clapping at the end of their animation, would it be possible to add a clapping sound for that maybe an excited giggle at the end too?

and some other sounds at the end of the taunt like a cheer from all of them I think that would help add some life to the taunt... just some suggestions It's your work and i have no experience in your field but these are things that might help and could be some nice additions. Great work overall! heres to the improvements you're making with the spy and scout, and keep up the great work!
duly agreed
Sparky1j  [developer] 23 May, 2023 @ 10:19am 
Originally posted by SomethingWacky:
This Taunt has a lot of Potential!!
The pyros animation could be the tiniest bit more subtle but otherwise i think it's perfect.. doing some more research on the way valve animated their characters might help guide whatever you change or add

the choices for some of the instruments tied to some mercs were questionable but i think its a cool idea.

the animation feels a little out of character for someone like heavy i feel like in terms of body language he doesn't express much whereas scout is definitely in the right direction to express himself loudly or soldier with his stiff posture. You could make demo-man stumble a little more so we know he's drunk haha or spy more composed (He's a Gentlemann after all) or medic less wide with his steps maybe following a similar look to soldier or engineers animation

one more thing i saw pyro clapping at the end of their animation, would it be possible to add a clapping sound for that maybe an excited giggle at the end too?

and some other sounds at the end of the taunt like a cheer from all of them I think that would help add some life to the taunt... just some suggestions It's your work and i have no experience in your field but these are things that might help and could be some nice additions. Great work overall! heres to the improvements you're making with the spy and scout, and keep up the great work!
Fair. Ill add sounds
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