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E.G, ignored1, ignored2, ignored3 ,ignored30.
You can also do the same with \name_block moving[number], which will grab the block vertexes every frame instead of only on map load, important if the block is being changed by any map scripts.
The number must be unique, and cannot exceed the actual block count (this shouldn't be an issue, just make sure that you use a number within the correct range).
Good practice is to set the number to the block index (shown in the top left when a block is selected)/
I have been working on a tunnel map so I needed a way to get rid of the wheel bug.