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After enabling edit mode pressing ''Add part'' doesnt do anything but deleting a few options makes it work again. Pressing save or load opens a broken ui.
Not sure if this is considered a bug but just leaving it here in case. (the high number of options are 100% causing this)
Hey PaolinI! Thanks so much for reporting this. I've just pushed a fix for this now. If you restart Rimworld, this bug should be squished. I hope!
Loading game from file Clan Hoofcloppen with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- OskarPotocki.VanillaFactionsExpanded.Core
- drenzyme.curiouscurios
- Oblitus.HousekeeperAssistanceCat
- DakkPasserida.Felyne
- Milkable.Mammals
- Mehni.PickUpAndHaul
- Albion.SparklingWorlds.Full
- VanillaExpanded.VBooksE
- vanillaexpanded.achievements
- VanillaExpanded.VCEF
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFESecurity
- VanillaExpanded.VHE
- VanillaExpanded.VanillaSocialInteractionsExpanded
- VanillaExpanded.VanillaTraitsExpanded
- dismarzero.VGP.VGPVegetableGarden
- dismarzero.VGP.VGPGardenCanning
- dismarzero.VGP.VGPGardenTools
- dismarzero.VGP.VGPMoreVeggies
- dismarzero.VGP.XtraTreesandFlowers
- Murmur.WallLight
- OskarPotocki.VanillaExpanded.IdeologyPatches
- Erin.Hairredux
- VanillaExpanded.VEE
- VanillaExpanded.VMemesE
- VanillaExpanded.Ideo.RelicsAndArtifacts
- FrozenSnowFox.MorePsycastPowers
- dismarzero.VGP.VGPGardenGourmet
- dismarzero.VGP.VGPGardenFabrics
- VanillaExpanded.VFEPower
- calltradeships.kv.rw
- savestoragesettings.kv.rw
- VanillaExpanded.VFEArt
- ratys.rtfuse
- rimfridge.kv.rw
- Zacajo.VanometricImprovementTechnology
- Kyrun.Reunion
- LWM.DeepStorage
- CP.Rimdeed
- UnlimitedHugs.AllowTool
- chris.cutercatearreplacer
- Albion.GoExplore
- Ogliss.TheWhiteCrayon.Quarry
- Taveron.IncreasedStack
- Woolstrand.RealRuins
- Uuugggg.ShareTheLoad
- VanillaExpanded.VPsycastsE
- dhultgren.smarterconstruction
- VanillaExpanded.VanillaAnimalsExpanded
- VanillaExpanded.VAECaves
- VanillaExpanded.VAERoy
- VanillaExpanded.BaseGeneration
- VanillaExpanded.VCEFAddon
- VanillaExpanded.VPersonaWeaponsE
- Haplo.Miscellaneous.Training
- VanillaExpanded.VWEL
- m00nl1ght.GeologicalLandforms
- Cabbage.RimCities
- rimsenal.hair
- void.charactereditor
- Orion.Hospitality
- syrchalis.moreslaves
- tac.genetrader
- Mlie.QuantumCooling
- Mlie.VanillaBooksExpandedExpanded
- jp.AnimalsLikeHay
- Boundir.NewGamePlus
- VanillaExpanded.VFEA
- seos.m.vfea.vault.s
- seos.m.vfea.vault.wnd
- Spacemoth.VFEAEternalVaults
- sflegion.vfeea.powerextract
- Owlchemist.GiddyUp
- OskarPotocki.VFE.Empire
- smartkar.enhancedvatlearning
- dismarzero.VGP.Pygmymuffalo
- Pentirin.DogThrumbo
- Yorbil.missingfabricationrecipes
- vat.epoeforked
- SR.ModRimworld.FactionalWar
- balistafreak.StandaloneHotSpring
- notfood.MendAndRecycle
- MRW.vfee.RP
- vanillaexpanded.outposts
- Samael.LivestockTraders
- spoonshortage.ADogSaidAnimalProsthetics
- cedaro.ChoiceOfFirstPsycasterPath
- vanillaracesexpanded.phytokin
- Rooboid.Faun
- Rooboid.Satyr
- Rooboid.SatyrFaun.Expanded
- trinity.RuntimeGCupdated
Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring scenario requirements.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Could not generate a pawn after 100 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring validator.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Pawn generation error: Generated pawn incapable of required skill: Intellectual Too many tries (120), returning null. Generation request: kindDef=RBSF_FaunScientist, context=NonPlayer, faction=Clan Hoofcloppen, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Conley, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Error while applying ritual outcome effect: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
at RimWorld.PregnancyUtility.ApplyBirthOutcome (RimWorld.OutcomeChance outcome, System.Single quality, RimWorld.Precept_Ritual ritual, System.Collections.Generic.List`1[T] genes, Verse.Pawn geneticMother, Verse.Thing birtherThing, Verse.Pawn father, Verse.Pawn doctor, RimWorld.LordJob_Ritual lordJobRitual, RimWorld.RitualRoleAssignments assignments) [0x0015b] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.RitualOutcomeEffectWorker_ChildBirth.Apply (System.Single progress, System.Collections.Generic.Dictionary`2[TKey,TValue] totalPresence, RimWorld.LordJob_Ritual jobRitual) [0x00083] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.LordJob_Ritual.ApplyOutcome (System.Single progress, System.Boolean showFinishedMessage, System.Boolean showFailedMessage, System.Boolean cancelled) [0x00182] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
I was so pissed i killed them all...
I killed them all. They're dead. Every single one of them. And not just the men. But the women.. and the children too. They're like animals and I slaughtered them like animals ! I HATE THEM !
@Infinitive Phrase I changed what I thought may fix this, have you encountered this issue again since it first happened?
After extensive testing trying to figure out why my Faun slaves had the "Weapon Proximity x25%" modifier to their rebellion chance, I found that Unguligrade legs are considered a weapon by slaves, in my opinion incorrectly. I know it's possible to not classify artificial parts as weapons or non weapons, because peg legs, and even bionic legs don't count as weapons. The game fairly considers some bionics and implants like bionic arms or power claws as weapons, so there must be some tag you can apply to the legs to fix the problem. I don't know what it is though, since I don't develop mods for Rimworld.
If it was an intentional design decision, then please reconsider. Bionic legs give roughly the same increase to dodge chance and a greater speed increase but aren't considered weapons. Also, It doesn't seem like Fauns should get a confidence boost from their legs increased dodge chance, since most of them will end up with 0 melee skill due to their awful melee trait, and therefore have 0% dodge chance anyways haha.
I'm also not sure where to post this report since several of your mods use this gene, so I might repost this in the minotaur mod ha.
Pawn generation error: Generated pawn incapable of required skill: Intellectual Too many tries (120), returning null. Generation request: kindDef=RBSF_FaunScientist, context=NonPlayer, faction=伊斯茵独裁协约, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=tannenbaum, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch6 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) RimWorld.PregnancyUtility:RimWorld.PregnancyUtility.ApplyBirthOutcome_Patch0 (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
Verse.Hediff_LaborPushing:PreRemoved ()
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
RimWorld.Planet.WorldPawns:WorldPawnsTick ()
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)