RimWorld

RimWorld

Roo's Faun Xenotype
Rooboid  [developer] 5 May, 2023 @ 11:52am
Roo's Faun Xenotype - Bugs
Please report bugs here and provide a modlist and error log if possible.
< >
Showing 1-15 of 19 comments
Paolini 7 May, 2023 @ 12:50pm 
Editing ''Faun Scientists'' and ''Sabotaged Bards'' starting scenarios is very buggy.

After enabling edit mode pressing ''Add part'' doesnt do anything but deleting a few options makes it work again. Pressing save or load opens a broken ui.

Not sure if this is considered a bug but just leaving it here in case. (the high number of options are 100% causing this)
Last edited by Paolini; 7 May, 2023 @ 12:54pm
Rooboid  [developer] 7 May, 2023 @ 1:27pm 
Originally posted by Paolini:
Editing ''Faun Scientists'' and ''Sabotaged Bards'' starting scenarios is very buggy.

After enabling edit mode pressing ''Add part'' doesnt do anything but deleting a few options makes it work again. Pressing save or load opens a broken ui.

Not sure if this is considered a bug but just leaving it here in case. (the high number of options are 100% causing this)

Hey PaolinI! Thanks so much for reporting this. I've just pushed a fix for this now. If you restart Rimworld, this bug should be squished. I hope!
Infinitive Phrase 10 May, 2023 @ 3:55pm 
I have my modlist pasted below, and the log of what happens when a pregnant faun goes to give birth:



Loading game from file Clan Hoofcloppen with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- OskarPotocki.VanillaFactionsExpanded.Core
- drenzyme.curiouscurios
- Oblitus.HousekeeperAssistanceCat
- DakkPasserida.Felyne
- Milkable.Mammals
- Mehni.PickUpAndHaul
- Albion.SparklingWorlds.Full
- VanillaExpanded.VBooksE
- vanillaexpanded.achievements
- VanillaExpanded.VCEF
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFESecurity
- VanillaExpanded.VHE
- VanillaExpanded.VanillaSocialInteractionsExpanded
- VanillaExpanded.VanillaTraitsExpanded
- dismarzero.VGP.VGPVegetableGarden
- dismarzero.VGP.VGPGardenCanning
- dismarzero.VGP.VGPGardenTools
- dismarzero.VGP.VGPMoreVeggies
- dismarzero.VGP.XtraTreesandFlowers
- Murmur.WallLight
- OskarPotocki.VanillaExpanded.IdeologyPatches
- Erin.Hairredux
- VanillaExpanded.VEE
- VanillaExpanded.VMemesE
- VanillaExpanded.Ideo.RelicsAndArtifacts
- FrozenSnowFox.MorePsycastPowers
- dismarzero.VGP.VGPGardenGourmet
- dismarzero.VGP.VGPGardenFabrics
- VanillaExpanded.VFEPower
- calltradeships.kv.rw
- savestoragesettings.kv.rw
- VanillaExpanded.VFEArt
- ratys.rtfuse
- rimfridge.kv.rw
- Zacajo.VanometricImprovementTechnology
- Kyrun.Reunion
- LWM.DeepStorage
- CP.Rimdeed
- UnlimitedHugs.AllowTool
- chris.cutercatearreplacer
- Albion.GoExplore
- Ogliss.TheWhiteCrayon.Quarry
- Taveron.IncreasedStack
- Woolstrand.RealRuins
- Uuugggg.ShareTheLoad
- VanillaExpanded.VPsycastsE
- dhultgren.smarterconstruction
- VanillaExpanded.VanillaAnimalsExpanded
- VanillaExpanded.VAECaves
- VanillaExpanded.VAERoy
- VanillaExpanded.BaseGeneration
- VanillaExpanded.VCEFAddon
- VanillaExpanded.VPersonaWeaponsE
- Haplo.Miscellaneous.Training
- VanillaExpanded.VWEL
- m00nl1ght.GeologicalLandforms
- Cabbage.RimCities
- rimsenal.hair
- void.charactereditor
- Orion.Hospitality
- syrchalis.moreslaves
- tac.genetrader
- Mlie.QuantumCooling
- Mlie.VanillaBooksExpandedExpanded
- jp.AnimalsLikeHay
- Boundir.NewGamePlus
- VanillaExpanded.VFEA
- seos.m.vfea.vault.s
- seos.m.vfea.vault.wnd
- Spacemoth.VFEAEternalVaults
- sflegion.vfeea.powerextract
- Owlchemist.GiddyUp
- OskarPotocki.VFE.Empire
- smartkar.enhancedvatlearning
- dismarzero.VGP.Pygmymuffalo
- Pentirin.DogThrumbo
- Yorbil.missingfabricationrecipes
- vat.epoeforked
- SR.ModRimworld.FactionalWar
- balistafreak.StandaloneHotSpring
- notfood.MendAndRecycle
- MRW.vfee.RP
- vanillaexpanded.outposts
- Samael.LivestockTraders
- spoonshortage.ADogSaidAnimalProsthetics
- cedaro.ChoiceOfFirstPsycasterPath
- vanillaracesexpanded.phytokin
- Rooboid.Faun
- Rooboid.Satyr
- Rooboid.SatyrFaun.Expanded
- trinity.RuntimeGCupdated


Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring scenario requirements.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Could not generate a pawn after 100 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring validator.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Pawn generation error: Generated pawn incapable of required skill: Intellectual Too many tries (120), returning null. Generation request: kindDef=RBSF_FaunScientist, context=NonPlayer, faction=Clan Hoofcloppen, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Conley, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
RimWorld.PregnancyUtility:ApplyBirthOutcome (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
RimWorld.RitualOutcomeEffectWorker_ChildBirth:Apply (single,System.Collections.Generic.Dictionary`2<Verse.Pawn, int>,RimWorld.LordJob_Ritual)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Error while applying ritual outcome effect: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
at RimWorld.PregnancyUtility.ApplyBirthOutcome (RimWorld.OutcomeChance outcome, System.Single quality, RimWorld.Precept_Ritual ritual, System.Collections.Generic.List`1[T] genes, Verse.Pawn geneticMother, Verse.Thing birtherThing, Verse.Pawn father, Verse.Pawn doctor, RimWorld.LordJob_Ritual lordJobRitual, RimWorld.RitualRoleAssignments assignments) [0x0015b] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.RitualOutcomeEffectWorker_ChildBirth.Apply (System.Single progress, System.Collections.Generic.Dictionary`2[TKey,TValue] totalPresence, RimWorld.LordJob_Ritual jobRitual) [0x00083] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.LordJob_Ritual.ApplyOutcome (System.Single progress, System.Boolean showFinishedMessage, System.Boolean showFailedMessage, System.Boolean cancelled) [0x00182] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.LordJob_Ritual:ApplyOutcome (single,bool,bool,bool)
Verse.Hediff_LaborPushing:PreRemoved ()
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Paolini 17 May, 2023 @ 7:08am 
They don't bring any meals with them on caravans which forces them to empty MY food reserves..
I was so pissed i killed them all...
I killed them all. They're dead. Every single one of them. And not just the men. But the women.. and the children too. They're like animals and I slaughtered them like animals ! I HATE THEM !
Rooboid  [developer] 25 May, 2023 @ 12:45am 
@Paolini LMAO This should be fixed now. :)
@Infinitive Phrase I changed what I thought may fix this, have you encountered this issue again since it first happened?
Infinitive Phrase 27 May, 2023 @ 6:59am 
So far, so good!
Gruszka 12 Jun, 2023 @ 3:20am 
There is small mistype in backstory RBSF_Sacrifice causing errors: [PAWN)pronoun] :)
TacticalVictory 13 Oct, 2023 @ 11:40am 
I have been getting the error “[Roo’s Faun Xenotype] Patch operation Verse.PatchOperationFindMod(Biotech) failed”. I have Biotech downloaded and active so I’m not sure what is causing it.
Zhoakazii 21 Oct, 2023 @ 9:36pm 
So whenever I use another Xenotype to have a baby with this mod, either the baby vanishes as its born or if I use Growth Vat the game lags insanely crazy. Baby just cant be born.
Ursi 28 Nov, 2023 @ 4:43am 
Hello. I'm faced with the problem of breeding fauns. When the time comes to give birth, the woman either remains in endless labor, or the labor ends, but the child does not appear. No moodlets, nothing, as if there was no pregnancy. I also tried breeding them through a growing vat. At the end of growth, when the baby is about to appear, the game just freezes.
Sprankles 8 Jan, 2024 @ 7:18am 
EDIT: Unguligrade legs are considered a weapon by slave pawns.

After extensive testing trying to figure out why my Faun slaves had the "Weapon Proximity x25%" modifier to their rebellion chance, I found that Unguligrade legs are considered a weapon by slaves, in my opinion incorrectly. I know it's possible to not classify artificial parts as weapons or non weapons, because peg legs, and even bionic legs don't count as weapons. The game fairly considers some bionics and implants like bionic arms or power claws as weapons, so there must be some tag you can apply to the legs to fix the problem. I don't know what it is though, since I don't develop mods for Rimworld.

If it was an intentional design decision, then please reconsider. Bionic legs give roughly the same increase to dodge chance and a greater speed increase but aren't considered weapons. Also, It doesn't seem like Fauns should get a confidence boost from their legs increased dodge chance, since most of them will end up with 0 melee skill due to their awful melee trait, and therefore have 0% dodge chance anyways haha.

I'm also not sure where to post this report since several of your mods use this gene, so I might repost this in the minotaur mod ha.
Last edited by Sprankles; 9 Jan, 2024 @ 1:33am
Shiho 5 Mar, 2024 @ 9:26pm 
This bug appears many times:steamsad:
Pawn generation error: Generated pawn incapable of required skill: Intellectual Too many tries (120), returning null. Generation request: kindDef=RBSF_FaunScientist, context=NonPlayer, faction=伊斯茵独裁协约, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=tannenbaum, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch6 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) RimWorld.PregnancyUtility:RimWorld.PregnancyUtility.ApplyBirthOutcome_Patch0 (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
Verse.Hediff_LaborPushing:PreRemoved ()
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
RimWorld.Planet.WorldPawns:WorldPawnsTick ()
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
sanyarkin 15 Apr, 2024 @ 10:37am 
With VFE enabled the unguligrade legs gene re-applies unguligrade leg parts to both legs on every reload even if the legs were replaced or missing.
Last edited by sanyarkin; 15 Apr, 2024 @ 10:38am
tzverg 7 Jun, 2024 @ 1:57pm 
yes, confirmed, pawn loose all legs when using mod with Vanilla Faction Expanded Collection after reload game
Warachia 4 Oct, 2024 @ 5:53pm 
PatchOperation for Alpha Genes in RBSF_Patches_NatureConnection.xml fails. It looks like AG_AcidRainMaker doesn't exist now, and removing that patch solves the issue. (Tested with all DLCs and no other mods.)
Last edited by Warachia; 4 Oct, 2024 @ 5:54pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50