Barotrauma

Barotrauma

Botanophobia
 This topic has been pinned, so it's probably important
Iron_Phildo69  [developer] 6 May, 2023 @ 8:15pm
Bug Reports/Suggestions
Report any bugs or suggestions here.
Last edited by Iron_Phildo69; 6 May, 2023 @ 8:16pm
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Showing 1-15 of 60 comments
1337Priest 9 May, 2023 @ 7:05pm 
The mod update that just dropped seems to have broken it. It says the following:

Couldn't load xml document "C:/Users/yocoo/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2972500944/content/texts/english.xml"! {The 'afflictiondescription.botanophobia_spores_rabotanophobia_spores_incendiumdiation.self' start tag on line 63 position 4 does not match the end tag of 'afflictiondescription.botanophobia_spores_incendium.self'. Line 63, position 163.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 109

Failed to load "C:/Users/yocoo/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2972500944/content/texts/english.xml": Object reference not set to an instance of an object.
at Barotrauma.TextFile.LoadFile() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\TextFile.cs:line 25
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 272
Iron_Phildo69  [developer] 9 May, 2023 @ 10:51pm 
Ahh my bad.

First thank you heaps for reporting it or I wouldn't have known till later :)

Secondly, this is now fixed, it was a typo on my part.

Third, Thanks for trying my mod, I hope you enjoy it :)
add hydrogen cyanide as a gas able to be sprayed by the botanist sprayer thingy. Also maybe a husk plant with spores that infect people? might be hard to make and idk what it would produce, maybe calyx eggs or something similar.
Iron_Phildo69  [developer] 14 May, 2023 @ 4:55am 
@InsaneYak I have added Hydrogen Cyanide per your request and reworked all the gases while I was at it, let me know what you think :)

I have a plan for a husk plant in the works, just waiting on a few more things to be finished first, needless to say there would be some risks involved in growing it :)
Last edited by Iron_Phildo69; 14 May, 2023 @ 4:56am
ColdDead 22 May, 2023 @ 6:14am 
Suggestion: Make it work with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954998725&searchtext=cook

It be great when the Botanist can grow the basic stuff that not meat for the cook
Iron_Phildo69  [developer] 22 May, 2023 @ 3:25pm 
@ColdDead So good news, I just had a look at it, a really neat mod and nice sprites :)

As far as I can tell it'll work fine with Botanophobia, I don't override any vanilla items and am careful not to, so Hungry Europans overrides for seeds will work fine :)

Was there a particular seed/growable produce that you wanted added? :)
Lovecraft 30 May, 2023 @ 4:05pm 
Lovecraft 30 May, 2023 @ 4:25pm 
Also my recommendation for produce is cucumbers and lettuce. They require a lot of water, less soil so it would make sense Europans grew a lot of them
SolsticeOfTheWinter 30 May, 2023 @ 11:48pm 
growable bike horns, you water it by sqeaking a horn on it (if oyu cant code that just make a a special watering can that makes horn noises)
Iron_Phildo69  [developer] 1 Jun, 2023 @ 8:19pm 
@Lovecraft Gaming I've started making a patch for Hungry Europans to add seeds for those, I haven't used the mod myself so I don't know how long it will take. :)

@Insaneyak I've started implementing it but don't have an ETA on the next patch, still figuring out talents :)
ColdDead 14 Jun, 2023 @ 11:57am 
I dont can skill the new 2 skills but i have 2 talent points left(char is not createt on new update)
Lucas Edwards 21 Jul, 2023 @ 5:13pm 
Originally posted by Lovecraft Gaming:
Being able to grow marijuana and smoke it would be cool. Also will this mod be compatible with these?
Europan Space Kush.
This door... 30 Jul, 2023 @ 4:57am 
I think I have found a bug where the canisters launched from the canister launcher don't explode on impact, but pass through the target if the canister is of quality higher than normal (tested with good and excellent). Not sure if it's a bug or just a issue on my side, but might want to check it out.
Iron_Phildo69  [developer] 30 Jul, 2023 @ 5:06am 
@Citrus sinensis that is an odd one indeed, thanks for reporting it, I just need to know a few things:

1. Were you rapid firing the canisters? Barotrauma has a weird thing about desyncing with rapid fire projectiles.
2. Were you in water? The AOE effect doesnt happen if your in water by design.

Ill try to reproduce it on my end. :)
This door... 30 Jul, 2023 @ 5:14am 
Well that was quick.

I wasn't rapid firing and i wasn't in water.
I uninstalled every other mod just to be sure but it's still happening.

Thanks for responding. :)
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